Hey there, thanks for the reply.
I was actually in a run myself, and figured ... the driver not being the tank - they mostly need to do
/dgge /multiline ; /afollow off; /nav stop; /timed 5 /afollow spawn ${Me.ID}
once everyone zones in - that is, set the other toons to follow them. Not bothering with chase or any extension/
Lua specific, that should just make em follow the driver.
And issue to the tank a "be an active tank" command. For me that is telling the tank to go to mode 8... but could be other things.
BUT - swapping it round like you suggest sounds a good idea, and would solve the problems without change I guess !
Running to the door - I know why it is doing it, but it is very obvious and possibly just checking the distance to the questgiver before making that move back and forth would stop this being necessary in the first place? If distance is (close enough) don't move at all. If distance is (almost there) just nav directly to the npc. That might stop some of the more obvious running back and forth.
Had a run several times where in #1, crocs to kill first and doesn't engage them
#3. with the ragged holes in the ground, went into a loop doing nothing trying to get skel's attention and get out the holes. Dunno what it was trying to do, but walking up to the skels and trying to attack did nothing. Quit out the instance in the end.
finally
#7 : Didn't engage the mechanical mobs to get the loot. Didn't loot. Had to hand in manually. Can't recall if it won't hand in auto anyhow, and tired so won't check right now, sorry
Also, I have seen the driver (quest getter) running around, teleporting up, then running back down, past the party, to the lower tele to tele down or something. Was odd.
And made me think, how do I get down? I either have lev and jump down (annoying) or don't have lev and chuck myself down, which is fine provided you can take the damage, maybe a hps check to see if you can take a likely max fall damage, and just drop down like that more? For my +100 toons it's not even a question, I just drop
Still, working very nicely to earn the $$

thank you
Edit : If distance to questgiver is 33 or less, you won't walk thru the teleporter and can just nav direct to the giver
Throwing myself from the top floor right down was 20,000 damage, which seems to be the max possible. from half way it was the same. To actually fall in one go from top to bottom you have to wiggle in-flight to avoid the platform on the way down. But for one set, it is quick, and doing it for less than max, 2 times in a row seems fine too, less damage since you don't max if you don't fall 2 teleport-platform's distance.