NobodyKnows
Seasoned veteran member
- Joined
- Mar 1, 2014
- RedCents
- 3,314¢
I already mentioned it: Working on a macro to assist with the tedious running for the Adventurer's Stone quest.
(In fact it is finshed already - just some finetuning left. But it already runs all possible combinations of race, class and deity leading to a hometown (origin). So I may publish it "soon".)
Just one question is left:
For the start of the quest you usually have to run to your hometown - unless something is about that. Then you can use a NPC in either Rathemtn or in the Karanas.
The thing is: I couldn't find out WHEN I am allowed to start the quest with either of the NPCs. All toons I tried had to run back to their hometown.
Does anybody know how one can identify if you have to use one of the alternative NPCs?
And to show you how it would be getting the Adventurer's Stone from Kelethin - I have a little vid for you (sorry - missed to upgrade recording quality):
(It is intentionally running from PoK in this example.)
(In fact it is finshed already - just some finetuning left. But it already runs all possible combinations of race, class and deity leading to a hometown (origin). So I may publish it "soon".)
Just one question is left:
For the start of the quest you usually have to run to your hometown - unless something is about that. Then you can use a NPC in either Rathemtn or in the Karanas.
The thing is: I couldn't find out WHEN I am allowed to start the quest with either of the NPCs. All toons I tried had to run back to their hometown.
Does anybody know how one can identify if you have to use one of the alternative NPCs?
And to show you how it would be getting the Adventurer's Stone from Kelethin - I have a little vid for you (sorry - missed to upgrade recording quality):
(It is intentionally running from PoK in this example.)



