With a melee group (110 WAR/BRD/SHM/BER and a j5 cleric merc) that is perhaps passable on gearing/AAs (e.g., snowbound + auto-grant AAs), looking for advice on how to handle multi-pulls with focus on approach, not gearing.
I have had situations where a 2 or 3-pull spikes my warrior to death on inc while I alt tab to shammy for slows or waiting for bard's mez song to hit.
The obvious big changes I can think of:
- Pull with the Bard -- though I'd prefer to just multi-pull with Warrior for simplicity
- Make sure War has hit a big Disc on Inc (Fort/Flash/PDH)
- Use boxing software (even ISBoxer) instead of alt-tabbing -- I think this is becoming a must-have for this melee group
What sequence of actions I'm thinking for multi-pulls (in rough order):
- Shaman pre-casts Incapacity on Warrior (for the reactive slows)
- Shaman pre-casts HoT and drops AA heal totem (to have heals ticking from the get-go)
- Warrior pulls with range to give me more time (instead of running very close to taunt)
- Warrior triggers a defensive disc ASAP on Inc (Fort, Flash or PDH)
- Alt-tab to Shaman to hit hotkey: AE slow -> Frostbitten Gift + Spiritual Squall -> Ancient Alliance (triggered by J5 merc)
- [Optional] Alt-tab to Bard for AE mez, then return to melody
- (theoretically stabilizing, so swap to burn)
- Alt-tab to Bard to hit hotkey: Fierce Eye or QT, Epic 2.0, assist tank
- Alt-tab to Shaman to hit hotkey: Roar, Epic 2.0, assist tank
- Alt-tab to Berserker to DPS down as many adds as possible
- Alt-tab for Warrior discs/taunts and Shaman reckless heal spam hotkey as needed
Any feedback or advice on above ideas, or how you'd approach this? I'll prob check out ISBoxer b/c doing everything above sounds like absolute hell alt-tabbing.
However, my questions around actions/sequence are the same regardless if I alt-tab or use software. How do you handle multi-pulls?
Thanks!!
I have had situations where a 2 or 3-pull spikes my warrior to death on inc while I alt tab to shammy for slows or waiting for bard's mez song to hit.
The obvious big changes I can think of:
- Pull with the Bard -- though I'd prefer to just multi-pull with Warrior for simplicity
- Make sure War has hit a big Disc on Inc (Fort/Flash/PDH)
- Use boxing software (even ISBoxer) instead of alt-tabbing -- I think this is becoming a must-have for this melee group
What sequence of actions I'm thinking for multi-pulls (in rough order):
- Shaman pre-casts Incapacity on Warrior (for the reactive slows)
- Shaman pre-casts HoT and drops AA heal totem (to have heals ticking from the get-go)
- Warrior pulls with range to give me more time (instead of running very close to taunt)
- Warrior triggers a defensive disc ASAP on Inc (Fort, Flash or PDH)
- Alt-tab to Shaman to hit hotkey: AE slow -> Frostbitten Gift + Spiritual Squall -> Ancient Alliance (triggered by J5 merc)
- [Optional] Alt-tab to Bard for AE mez, then return to melody
- (theoretically stabilizing, so swap to burn)
- Alt-tab to Bard to hit hotkey: Fierce Eye or QT, Epic 2.0, assist tank
- Alt-tab to Shaman to hit hotkey: Roar, Epic 2.0, assist tank
- Alt-tab to Berserker to DPS down as many adds as possible
- Alt-tab for Warrior discs/taunts and Shaman reckless heal spam hotkey as needed
Any feedback or advice on above ideas, or how you'd approach this? I'll prob check out ISBoxer b/c doing everything above sounds like absolute hell alt-tabbing.
However, my questions around actions/sequence are the same regardless if I alt-tab or use software. How do you handle multi-pulls?
Thanks!!
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