1) Aaryonar tank and spank: the first stage of Aaryonar is very straightforward... DPS Aary down to 60%. At this point the dragon will become non-killable and will fly up into the sky and circle around the track a la Griklor.
2) After Aaryonar flies away, Grolik will spawn in the southern hallway. Engage rather quickly because if you don't the event will reset. DPS Grolik for a few seconds and he will drop back down into the ground.
3) Rinse and repeat. After Grolik goes down, you'll have a few seconds to heal from dots and Grolik. After a few seconds, Grolik will respawn somewhere along the track. You'll be able to see where he spawns by looking for a brownish aura. Get your group in position to engage Grolik again, but don't stand right on top of the spawn point. When he pops up there is a 70-radius AE which will stun your group if you are too close.
4) Elemental Orbs. While you continue to battle multiple instances of Grolik, a set of three elemental orbs will spawn in the southern hallway and will start pathing up towards the track. At the same time, numerous elemental auras will spawn around the track. Pull the orbs into the Earth aura to make them despawn.
5) Guardian. While you continue to battle multiple instances of Grolik, a Guardian (golem) will spawn in the southern hallway and will start pathing up towards the track. Send a group member as soon as this guy spawns and root him.
6) Shit gets crazy. Each time you put Grolik back into the ground, his health gets lower and lower. At some point, I think around 20%, Aaryonar becomes active again and you can kill it. DON'T! Focus all your attention and energy on Grolik any time he is up. He is rather easy to put down into the ground, but if you let him stay up too long he casts Grolik's Shout which silences your group and you'll wipe. All DPS on Grolik, then feel free to kill Aaryonar. Depending on DPS, you may have another round of either elemental orbs or guardians but the solution for dealing with them is the same as before.
7) Final foes. Once Aary gets low on health, he flies away again and you are left facing a number of adds which again come from the southern hallway. Racnars, guardians, etc. You don't need to kill these. If Aary has flown away, you just need to open the chest to claim your victory.
2) After Aaryonar flies away, Grolik will spawn in the southern hallway. Engage rather quickly because if you don't the event will reset. DPS Grolik for a few seconds and he will drop back down into the ground.
3) Rinse and repeat. After Grolik goes down, you'll have a few seconds to heal from dots and Grolik. After a few seconds, Grolik will respawn somewhere along the track. You'll be able to see where he spawns by looking for a brownish aura. Get your group in position to engage Grolik again, but don't stand right on top of the spawn point. When he pops up there is a 70-radius AE which will stun your group if you are too close.
4) Elemental Orbs. While you continue to battle multiple instances of Grolik, a set of three elemental orbs will spawn in the southern hallway and will start pathing up towards the track. At the same time, numerous elemental auras will spawn around the track. Pull the orbs into the Earth aura to make them despawn.
5) Guardian. While you continue to battle multiple instances of Grolik, a Guardian (golem) will spawn in the southern hallway and will start pathing up towards the track. Send a group member as soon as this guy spawns and root him.
6) Shit gets crazy. Each time you put Grolik back into the ground, his health gets lower and lower. At some point, I think around 20%, Aaryonar becomes active again and you can kill it. DON'T! Focus all your attention and energy on Grolik any time he is up. He is rather easy to put down into the ground, but if you let him stay up too long he casts Grolik's Shout which silences your group and you'll wipe. All DPS on Grolik, then feel free to kill Aaryonar. Depending on DPS, you may have another round of either elemental orbs or guardians but the solution for dealing with them is the same as before.
7) Final foes. Once Aary gets low on health, he flies away again and you are left facing a number of adds which again come from the southern hallway. Racnars, guardians, etc. You don't need to kill these. If Aary has flown away, you just need to open the chest to claim your victory.



I am paying KRONO or more for a script for achieves!!!