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Guide - Aaryonar - Temple of Veeshan Strategy

Joined
Jan 19, 2007
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1) Aaryonar tank and spank: the first stage of Aaryonar is very straightforward... DPS Aary down to 60%. At this point the dragon will become non-killable and will fly up into the sky and circle around the track a la Griklor.
2) After Aaryonar flies away, Grolik will spawn in the southern hallway. Engage rather quickly because if you don't the event will reset. DPS Grolik for a few seconds and he will drop back down into the ground.
3) Rinse and repeat. After Grolik goes down, you'll have a few seconds to heal from dots and Grolik. After a few seconds, Grolik will respawn somewhere along the track. You'll be able to see where he spawns by looking for a brownish aura. Get your group in position to engage Grolik again, but don't stand right on top of the spawn point. When he pops up there is a 70-radius AE which will stun your group if you are too close.
4) Elemental Orbs. While you continue to battle multiple instances of Grolik, a set of three elemental orbs will spawn in the southern hallway and will start pathing up towards the track. At the same time, numerous elemental auras will spawn around the track. Pull the orbs into the Earth aura to make them despawn.
5) Guardian. While you continue to battle multiple instances of Grolik, a Guardian (golem) will spawn in the southern hallway and will start pathing up towards the track. Send a group member as soon as this guy spawns and root him.
6) Shit gets crazy. Each time you put Grolik back into the ground, his health gets lower and lower. At some point, I think around 20%, Aaryonar becomes active again and you can kill it. DON'T! Focus all your attention and energy on Grolik any time he is up. He is rather easy to put down into the ground, but if you let him stay up too long he casts Grolik's Shout which silences your group and you'll wipe. All DPS on Grolik, then feel free to kill Aaryonar. Depending on DPS, you may have another round of either elemental orbs or guardians but the solution for dealing with them is the same as before.
7) Final foes. Once Aary gets low on health, he flies away again and you are left facing a number of adds which again come from the southern hallway. Racnars, guardians, etc. You don't need to kill these. If Aary has flown away, you just need to open the chest to claim your victory.
 
Where do you setup? Or do you just run around tracking with the brown aura to stay close to Grolik spawns?
 
To add to this - there's 4 orbs and they pop 3 times, and a guardian pops after you've dealt with each wave, so you end up with 3 guardians to deal with.

The orbs also explode when they hit the aura, anyone close takes about 160k damage.

Unless we're doing something wrong?

Best we've managed so far is getting Grolik to 2% (rather infuriating)

Do guardians depop when Grolik dies?
 
Seems like a bitch to box. I tried to just kill the guardian, but tanking grolik + orbs + guardian + aary (when it dropped) = dead SK.
 
Yeah, the guardians have a stupid amount of hitpoints too, its not really feasible to deal with them in any other way than CC
 
For orbs - to avoid the AE explosions you need to drag the orb to the right aura colour - Fire orb to fire aura, Ice Orb to blue aura etc. If your group has good HP and healing just drag them all into a single aura.

Guardians can be killed but you need a decent tank who can handle - Grolik, Guardian and Aary at the same time
 
For orbs - to avoid the AE explosions you need to drag the orb to the right aura colour - Fire orb to fire aura, Ice Orb to blue aura etc. If your group has good HP and healing just drag them all into a single aura.

Guardians can be killed but you need a decent tank who can handle - Grolik, Guardian and Aary at the same time
Soooo, 4 people of a group of 6 need to be dragging Orbs around to avoid the damage? that's bonkers
 
Soooo, 4 people of a group of 6 need to be dragging Orbs around to avoid the damage? that's bonkers

I’ve not tried it yet to get achievement as I can heal through explosions but would suggest having MT aggro all 4 and then use 1 character to taunt orbs 1 by 1 and drag to correct aura. Devs just copying raid mechanics in group missions...
 
Ahh, thats a better way of doing it.... someone else telling me the guardians don't pop if the orbs are taken to the correct aura
 
Where do you setup? Or do you just run around tracking with the brown aura to stay close to Grolik spawns?
I haven't noticed any spot preferrable to another, aside from having visibility to the hallway. I loosely follow Grolik's auras while maintaining an eye on the map for tunnel adds.
 
To add to this - there's 4 orbs and they pop 3 times, and a guardian pops after you've dealt with each wave, so you end up with 3 guardians to deal with.

The orbs also explode when they hit the aura, anyone close takes about 160k damage.

Unless we're doing something wrong?

Best we've managed so far is getting Grolik to 2% (rather infuriating)

Do guardians depop when Grolik dies?
Guardians do not depop when Grolik dies, not even when Aaryonar dies. They do depop upon opening chest. The rumor is that guardians may not spawn at all if you manage to bring all the orbs to their correct auras, but my group does not have the ability to make that happen so I'll settle for dragging them to earth aura and rooting the guardians.
 
For orbs - to avoid the AE explosions you need to drag the orb to the right aura colour - Fire orb to fire aura, Ice Orb to blue aura etc. If your group has good HP and healing just drag them all into a single aura.

Guardians can be killed but you need a decent tank who can handle - Grolik, Guardian and Aary at the same time
That's interesting... I haven't noticed any AE upon aura depop (using the earth aura). I'll have to pay closer attention on the next run.
 
Two winning strats with Shaman AE Root. Until we figure out how to Events the orbs. Just go ahead and glyph at 60% when Aary goes up or after Grolik goes away the first time.

1: Easiest: When orbs spawn, tag them and drag all to the Earth Aura. Orbs will despawn, you’ll get one guarduan. Root the guardian, continue to kill Grolik. Be ready for Aary to come down when Grolik lower hp. Focus on getting Grolik down.

2: Harder but get orb achievement: When orbs spawn, AE shaman root them, use burns to get guardian down and Keep putting Grolik under. The orbs will actually despawn. Then just proceed to focus on Grolik.

Either way when I do this, I am only seeing one round of orbs. You may get two with less dps but I’m not sure about 3 rounds.

Win when Grolik dead and Aary 20ish %. You don’t actually kill Aary.
 
Nice, #2 Sounds like it may be easier for my group, didn't consider Orbs may be rootable for some reason.

Question, are the Aura's visible from the start? I can't see them so need to do some fiddling with graphics settings (I just know where one is from another post on here)
 
Answered my own question, they don't show till after event starts

Just beat this using Tegas #2 tip - pretty much made the first 80% of Grolik it trivial, having a Shaman babysit the orbs (kept the golems rooted as well, no need to kill them) and a Cleric to keep us alive. Bit hectic when Aary rejoins the fight, but kerrr ching!
 
To add to this - there's 4 orbs and they pop 3 times, and a guardian pops after you've dealt with each wave, so you end up with 3 guardians to deal with.

The orbs also explode when they hit the aura, anyone close takes about 160k damage.

Here's the strat. DPS dragon until it takes off. Hide behind rock from Grolik spawn to avoid dot, kill grolik when he's up. For orbs have one player run into each aura until they despawn. Root the guardian. DPS Aaryonar to 20%. Quickly open the chest to stop the rushing mobs. Using this strat it was fairly easy.
 
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Here's the strat. DPS dragon until it takes off. Hide behind rock from Grolik spawn to avoid dot, kill grolik when he's up. For orbs have one player run into each aura until they despawn. Root the guardian. DPS Aaryonar to 20%. Quickly open the chest to stop the rushing mobs. Using this strat it was fairly easy.

to box? :)

It's certainly doable, but I imagine some of those moving parts is going to cause issues.

Anyone try to vinelash the orbs, yet, with a ranger/druid?
 
Yes roots work on all orbs and guardians, so anyone with an AE root can hold them all on their own... We used a Shaman to do it that way and won.

To deal with the orbs in the correct way, easiest is to pre assign the 4 players in group that aren't the tank/healer, an aura/orb

Fire, Red
Ice, Blue
Earth, Brown
Shadow, Purple

When orbs pops, the 4 players run inside their assigned aura, target their orb from xtar and tag them as they come in... And they poof. (there's benefits to doing this, the Fire one does a big AE heal for example)

I've only done this with other real players, but I imagine mq2reacts could facilitate it
 
Hmm? something behaving oddly somewhere then... we had to drag them into the corresponding aura
 
Does anyone have confirmation that there is a way to keep the guardians from spawning?
Is there an emote for when the Guardians do spawn?
I'm wondering if there is an mq2react that can be used to have a character run over and root them while it's still in the hall.
 
Guardians spawn regardless, after Grolik is down they stop but you get Racnar's instead unless you get Aary down fast then you can beat that.
 
Guardians spawn regardless, after Grolik is down they stop but you get Racnar's instead unless you get Aary down fast then you can beat that.
SIC posted a video of him not spawning any guardians. He said he hasn't seen any guardians since running the mission. I've run the mission once with no guardians. I have no idea why though.
 
SIC posted a video of him not spawning any guardians. He said he hasn't seen any guardians since running the mission. I've run the mission once with no guardians. I have no idea why though.
yeah i've done arry several times - he is definitely buggy - you can make no orbs spawn, or make aary fly before grolly is dead - sometimes trigger just insta death with no msg/warning.

but usually they just fold over

my second fav mission to run because of how quick it is
 
There is a nice write up on the eq forums to get achieves. Looks like a group of real players is gonna be needed. Or a transfer to let ROI peeps get it for you for krono :( I am paying KRONO or more for a script for achieves!!!
 
just wait until they nerf the AOEs. Word has it, the devs got in a hurry and just copy-pasta'd the AOE numbers from the raid and put it in the group mission. They've confirmed that they're going to retune the damage done by the zonewide AOE as well as remove the "unresistable" tag.
 
Anyone tried this post-patches? I'm finding the event looks different now than the video SIC recorded before xmas.
Tried for the first time today and I've got no sense of the mechanics now, seems the orbs come after the first drop of Grolik
 
How i have been doing this is tank and spank aary, engage grolik in hallway he submerges group up near the rust when he pops up and engage again. The 2nd submerge the elementals come cast some AE hate on them and let them beat on SK try not to target with the other dps. Rinse and repeat when Grolik hits 20 the guardian comes i turn on the burn and beat up the guardian a bit swap back to grolik to make him submerge asap. Finish guardian, kill grolik, kill aary. Usually the elementals have despawned by the time guardian comes just make sure you dont drag into a aura by accident they dont do huge dmg but enough to get unlucky and have grolik finish you off or smoke a dps if they target them and pull threat.
 
Is there a trick to getting the fire proc to work? I attack with my bard and half the time he gets wasted before doing anything and proc never goes off.
I've also been struggling to figure out the fire proc. I was doing this with a group of guild mates and we wanted to try it out and I mentioned how people here claim to 1 shot grolly and skip that phase completely. Our warrior got the proc buff and went to fight grolsic but it didn't proc right away. Eventually it did proc while grollick was invulnerable, so he never actually took full damage.
 
Is there a trick to getting the fire proc to work? I attack with my bard and half the time he gets wasted before doing anything and proc never goes off.

my group does this daily pretty much.
we slowly dps aary, around 110 seconds in the auras pop, aary will fly up around 61 or 60%, so we want those to coincide. we send an int caster toon into the fire aura to get the proc.
the proc will do 90million to 500+ million damage when it procs its 1 hit. even 90 million will 1 shot grolik. and base damage is 90 million.
once grolik is out, NO ONE does any damage to him except the caster with the proc. the tank just gets agro on him. our tank has done enough damage to cause grolik to flow down into the earth before, so he swaps to non weapons and just stands there while the caster melees.
the caster will proc and grolik instantly dies, then aary flies down and we engage and finish off. none of the other mechanics happen if you do it this way.

we go with the caster to do the proc. the first poster that i saw posting this strat said that the caster should do it with a fire focus arms to buff the proc, that doesnt work, its a normal proc and most of the time does 90 million damage. but we keep going with the int caster as our proc user because it does work, and we are scared of a more melee friendly toon with melee dps potentially causing the next event before the proc with grolik flowing into the ground.
 
my group does this daily pretty much.
we slowly dps aary, around 110 seconds in the auras pop, aary will fly up around 61 or 60%, so we want those to coincide. we send an int caster toon into the fire aura to get the proc.
the proc will do 90million to 500+ million damage when it procs its 1 hit. even 90 million will 1 shot grolik. and base damage is 90 million.
once grolik is out, NO ONE does any damage to him except the caster with the proc. the tank just gets agro on him. our tank has done enough damage to cause grolik to flow down into the earth before, so he swaps to non weapons and just stands there while the caster melees.
the caster will proc and grolik instantly dies, then aary flies down and we engage and finish off. none of the other mechanics happen if you do it this way.

we go with the caster to do the proc. the first poster that i saw posting this strat said that the caster should do it with a fire focus arms to buff the proc, that doesnt work, its a normal proc and most of the time does 90 million damage. but we keep going with the int caster as our proc user because it does work, and we are scared of a more melee friendly toon with melee dps potentially causing the next event before the proc with grolik flowing into the ground.

Interesting - so it'll proc on a dmg spell? I'll try it with my druid. Can heal myself over there too.
 
my group does this daily pretty much.
we slowly dps aary, around 110 seconds in the auras pop, aary will fly up around 61 or 60%, so we want those to coincide. we send an int caster toon into the fire aura to get the proc.
the proc will do 90million to 500+ million damage when it procs its 1 hit. even 90 million will 1 shot grolik. and base damage is 90 million.
once grolik is out, NO ONE does any damage to him except the caster with the proc. the tank just gets agro on him. our tank has done enough damage to cause grolik to flow down into the earth before, so he swaps to non weapons and just stands there while the caster melees.
the caster will proc and grolik instantly dies, then aary flies down and we engage and finish off. none of the other mechanics happen if you do it this way.

we go with the caster to do the proc. the first poster that i saw posting this strat said that the caster should do it with a fire focus arms to buff the proc, that doesnt work, its a normal proc and most of the time does 90 million damage. but we keep going with the int caster as our proc user because it does work, and we are scared of a more melee friendly toon with melee dps potentially causing the next event before the proc with grolik flowing into the ground.

Your group sounds cool. I hope to be able to pull this off someday with my group! Thanks for the info.
 
I think the proc going off is super picky off any melee strikes i dont think anything but straight auto attack lets it land. Any kick's or strikes or whatever wastes it.
 
Interesting - so it'll proc on a dmg spell? I'll try it with my druid. Can heal myself over there too.
it will not proc on a damage spell, it will proc on melee swings only! sorry if i wrote it wrong, will check now.
 
I think the proc going off is super picky off any melee strikes i dont think anything but straight auto attack lets it land. Any kick's or strikes or whatever wastes it.
i know our group caster just melee's with good ole auto attack to proc. it works as long as no one else does dps. sometimes procs first try, sometimes a minute or two later
 
Guide - Aaryonar - Temple of Veeshan Strategy

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