• IS THIS SITE UGLY? Click "RG3" at the very bottom-left of this page to change it. To dismiss this notice, click the X --->
  • The November Enchanter Contest ends on the 30th!!! Submit your enchanter .ini here

Question - a tlo for is.mt.alive

Joined
Apr 1, 2014
RedCents
398¢
tried using search for this but it keeps returning a server error so pls forgive me if this is literally the first thing that pops up in a search.

i'm trying to write a condition that will check if the assigned MT, or even just a Toon_Name, is alive. hovering won't count, literally has to be up and figthing, or have more than 1 hp. maybe that's what i should just check. Tank_Name.PctHps > 10 or something.

like i said, search is being cranky atm.
 

Sic

curlyboi always win
Moderator
Joined
May 5, 2016
RedCents
8,143¢
cant you just do ${Group.MainTank.PctHPs} >1 MainAssist or MainTank ${Group.MainAssist.Spawn.PctHPs} > 1 or ${Group.MainAssist.Present} <--- this one might still show them if they're dead but "hovering" (Thank CWTN for these)

Tho I also do this for my beastie

INI:
holyshit0=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0 && ${Me.Pet.Taunt}==False) /pet taunt on
holyshit1=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}==NULL && ${Me.Pet.Taunt}==True) /pet taunt off
 
Last edited:
Joined
May 31, 2018
RedCents
310¢
using the
INI:
Group.MainTank
what is the correct way to do a buff check (to keep a buff up), I currently use :
INI:
/if (!${Target.Buff[Incapacity Rk. II].ID} && ${Target.Name.Equal[Toon 's Name]} && ${Me.PctMana}>30 && !${Me.Moving} && !${Me.Invis}) /casting "Incapacity Rk. II" gem1 -invis
I think I tried ${Target.Equal[Group.MainTank]} a while back but didnt work so had to use the target.name way but I hate having to change the name every time i use a diff tank
 
Joined
Apr 1, 2014
RedCents
398¢
i ended up using ${Group.MainAssist.PctHPs}>20 which allows me to see if he's alive and not worry about hovering or having to target him. thank you everyone for the help.

@Sic

INI:
holyshit0=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0 && ${Me.Pet.Taunt}==False) /pet taunt on
holyshit1=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}==NULL && ${Me.Pet.Taunt}==True) /pet taunt off
do you think these would function as dps entries? maybe with a command:/pet taunt on & command:/pet taunt off? that looks super super slick for helping with a dead tank.
 

Sic

curlyboi always win
Moderator
Joined
May 5, 2016
RedCents
8,143¢
i ended up using ${Group.MainAssist.PctHPs}>20 which allows me to see if he's alive and not worry about hovering or having to target him. thank you everyone for the help.

@Sic

INI:
holyshit0=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0 && ${Me.Pet.Taunt}==False) /pet taunt on
holyshit1=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}==NULL && ${Me.Pet.Taunt}==True) /pet taunt off
do you think these would function as dps entries? maybe with a command:/pet taunt on & command:/pet taunt off? that looks super super slick for helping with a dead tank.
you could probably do something like:
INI:
dps98=command:/pet taunt off|99|cond99
cond98=${Spawn[${Group.MainTank} pccorpse radius 40].ID}==NULL && ${Me.Pet.Taunt}==True

dps99=command:/pet taunt on|99|cond99
cond99=${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0 && ${Me.Pet.Taunt}==False
 
Top