- Joined
- Aug 19, 2020
- RedCents
- 30,704¢
bought your tool, haven't had to use on Next.. but if your burnt/away from the life.. see if you have somebody who will take over?
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First incident report of this. Can you provide me some more info? What's the exact error? Does it occur on first zone in, or after a certain point into the script?This is broken with Live as well as Next just FYI. Fails immediately after zoning into zones like ROF and a few others. Same error for both next and live. Think task window pops up goes away and fails at that point. I hope that helps.
Hi happens as soon as I zone in. I restart the mac and get the same error.
MQ (Next) or MQ2?View attachment 36975
Same issue. Crashes at the RoF explore. Did the pre-req quests and gets to this step, opens and closes the quest window, and crashes. Tried going back to PoK and restarting, same result.
All Next, I assume everyone is going to be running MacroQuest by the game patch next week.MQ (Next) or MQ2?
\..\config:/declare iniSetting string local ${Ini[..\..\config\MQ2Nav.ini,Settings,OpenDoors]}
...
/varset iniSetting ${Ini[..\..\config\MQ2Nav.ini,Settings,OpenDoors]}
You can use ${MacroQuest.Path[Config]} to get the path which will be correct even if your config directory or macro directory changes.Code:${Ini[..\..\config\MQ2Nav.ini,Settings,OpenDoors]}
An updated version for Next is in testing.
At the time it was written, I had to path close to certain "scripted doors" (zone-activators, like port stones) but didn't want to go activate them. MQ2Nav, if we got too close, would click them anyways. Brainiac added detection for "scripted doors", but certain ones weren't detected properly and it'd still click them and screw me up. So, I would have to toggle the activation of doors in general.Ah gotcha sorry. I guess I misread and thought the issue was doors wouldn't get clicked during the macro. I didn't realize the problem was it messing with nav settings. Eagerly awaiting the update and thanks for all you do!
You'll have to run it with Legacy (MQ2) for now. It works as intended there. I, personally, edited my copy of the macro to remove combat and invis potions as I run through the first 15-ish expansions, as stopping to do combat with super grey-con mobs really seemed to slow exploration progress down!Trying to run this again for the first time in awhile. Broken .... /mac explore RoF .... Started it in shards landing it CTD .... downloaded latest version
( Running Next ) Ran /mac explore RoF ... in guild lobby and Pok ..... Just stands there and doesn't Navigate anywhere?
I'm excited, its been awhile since I ran it, and was unsure you were going 'Next' with it. Very happy.Waiting for site feature from Redbot before releasing update. It's ready.
v1.3 FixesChanges-
- Updated to reflect switch from MQ2 to MQ (Next)
- Fixed spelling of "Bobbing Corpse" in levAbility detection routine
- Fixed (as far as possible) error message echo upon macro termination
- Fixed INI hardcoded relative reference to MQ2NAV.ini location.
- Fixed inescapable macro-pausing loop when evac / gate / Throne / etc abilities and potions are exhausted
- Fixed invalid invocation of the window DoOpen method in SpecialEvents and RoF routes...
DeneCore was updated as well. You need the v1.1.0 DeneCioreUsing the latest updated version on Next gives me the following error:
"Subroutine normalizeNavINI was not found"
I did not get this error on the previous release under Next.
One thing I have noticed every time I run this macro on a toon is that when running the ROK route it skips over EJ, CoM, Trak, Seb and I have to run these manually on the toon. Also the zone line between West and East Cab puts the toon in a forever loop bouncing between the zones. You have to pause the macro in just the right moment to kill the loop and manually zone the toon through then un-pause when you reach the other side to continue on to FoB.
undefined variable CWTN warnings in macros are usually going to be boxhud interfering with something, i.e. trying to use a dannet observer on a toon that doesn't have a CWTN plugin loaded.I still get Warning: Undefined Variable CWTN used on line [email protected]
/cleanup
if I comment that out, I get [email protected] /call createDeneCoreINI.
undefined variable CWTN warnings in macros are usually going to be boxhud interfering with something, i.e. trying to use a dannet observer on a toon that doesn't have a CWTN plugin loaded.
you'll want to make sure CWTN stuff is set to only be observed for classes that have the plugins. If its a class which does have a plugin but you unloaded it for whatever reason, that'd make it unhappy too.
I still get Warning: Undefined Variable CWTN used on line [email protected]
/cleanup
if I comment that out, I get [email protected] /call createDeneCoreINI.
/cleanup is a documented command of MQ and should not cause a macro to error out. If boxhud or something else is interfering with the MQ-native command, I'd contend that's indeed a problem with boxhud.an undefined variable like CWTN almost certainly means he has something trying to access ${CWTN} in some capacity, like boxhud, or mq2melee holy/down or mq2react, and has no plugin loaded to provide that ${CWTN} portion./cleanupis a documented command of MQ and should not cause a macro to error out. If boxhud or something else is interfering with the MQ-native command, I'd contend that's indeed a problem with boxhud.
I can dig in further when I return home next week. I'm currently travelling with one of my children as then undergo medical treatment.
I go off what I'm told for that class. I don't have a necro myself. This is the line that tries to find the lev AA. What value should be present for Necros?
/varset levAbility ${Select[TRUE,${Me.AltAbilityReady[Group Perfected Levitation]},${Me.AltAbilityReady[Perfected Dead Men Floating]},${Me.AltAbilityReady[Shauri's Sonorous Clouding]},${Me.AltAbilityReady[Perfected Levitation]},${Me.AltAbilityReady[Perfected Dead Man Floating]},${Me.AltAbilityReady[Bobbing Corpse]},${Me.AltAbilityReady[Elemental Form: Air]},${Me.AltAbilityReady[Noteworthy Disguise: Blue Drake II]},${Me.AltAbilityReady[Divine Steed]},${Me.AltAbilityReady[Steed of Souls]}]}
Is DMF an AA ability? I thought it was a spell.How would I specify Dead Man Floating for my necro it keeps trying to buy potions even if I edit the ini and put Dead Man Floating as the levi clicky?
