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Leaning towards zerkers for a melee centric dps team. Question, would 3 zerkers be best or better to group a shaman or beastlord and 2 zerkers?
Thanks
It might ruin the melee synergy, but I run one DPS as mage for group COH. Makes my life easier, and reduces the need to automate with Follow Me commands.mostly personal preference
I prefer 2zerk 1bst, then bard, sk/war/pal, clr/shm
bst brings a ton to the table
but 3 zerk is perfectly capable too
I see a recurring theme where Enc is replaced by bard. Might be time (for 4th of July xp bonus) to drop in a Bard.bard song proc damage for the win.. my group has tons of pets bsty mage chanter with bard running g props its just as good as any other..
Yes, just the Shamans aura is a huge boon for Magicians (80% haste on all swarm pets is delicious)I imagine the mage pet would benefit from the melee buffs?
I will say ill drop the bard before enchanterI see a recurring theme where Enc is replaced by bard. Might be time (for 4th of July xp bonus) to drop in a Bard.
How does the rogue do compared and does it provide synergy? I want a rogue just for poisons tbh.Man I’m the weird one war rog zerk wiz 2x shaman heh
he does ok needs some more AAs to jack up his dpsHow does the rogue do compared and does it provide synergy? I want a rogue just for poisons tbh.
KA doesn't care if you do or don't use mercs. Most of the merc control is EQ server-side anyways, so KA just has some basic stuff in the toon's ini.
Merc downsides - Need to stay gold/subbed. Tank is useless beyond about level 70. Wiz is mediocre DPS, rogue is meh DPS. Also DPS mercs sometimes won't engage/assist on out-of-group targets. Healer is OK but lacks a lot of the AA and gear "save me now" clicks that a real cleric brings.
6-man group - Cheaper as you can go all FTP or sub your tank. Most people run 6 toons (Tank is gold for prestige AC gear + 5 FTP) for full-group exp bonus. Plus instances will cap at 6, so why not bring higher output toons.
In open zones, you can sometimes smash a rough Named with mercs though. Split into groups of 3 toons + 3 mercs and kill the Named with a 12-man "raid." Works with healer mercs backing group and sometimes the DPS ones will all get on the target, sometimes they won't.
That was a great breakdown. Thanks for the info. I’m definitely not subbing all 6 but 1 maybe. We’ll see if my PC can even handle them. I’m sure I’ll be frequent with questions as I learn the systems here. See you all next time
Leaning towards zerkers for a melee centric dps team. Question, would 3 zerkers be best or better to group a shaman or beastlord and 2 zerkers?
Thanks
