Not sure if this is the right spot for this or not, but seemed most appropriate.
I was thinking about putting together an 18 box setup and trying to progress through old content (probably start in Velious or Luclin era) all the way up to live if possible. Wanted to be able to do both group and raid content. I figure I will probably need to do raid content about an expansion or two behind with only 18, but plan to try to do as much "in era" as possible.
What I'm looking for is suggestions on group/raid composition to most effectively be able to accomplish this. I'm willing to go to 24 if that would allow me to do more. My reasoning behind 18 is that it should allow for easier gear concentration over 24, but still allow for enough toons to accomplish content.
Tanks: I think it makes the most sense to have 1 warrior for MT, 1 Pally for RT, and 1 SK for OTing adds. Maybe a 2nd warrior in case the first drops? Maybe only 2 tanks?
Heals: At least 3 clerics so each group would have 1, but would I need a 4th? Need 1 druid and 1 shaman for buffs/debuffs.
Utility: Need 1 enchanter for buffs, debuffs, mezzing. 1 Bard per group.
This leaves 6 DPS spots assuming only 3 tanks, 3 clerics, 1 druid/shaman/ench, 3 bards.
Caster DPS: Wiz, Mage, Necro - Assume I'd just want to go ahead and have 1 of each and risk having no porter for 1 group
Melee DPS: Monk, Rogue, Zerker, Ranger, Beastlord - This is where it is tough to pick pure DPS over the utility of a ranger or beastlord
Raid setup would look similar to the below.
Tank Group
War
Pal
Bard
Cleric
Enchanter
SK
Melee Group
Bard
Cleric
Shaman
Melee DPS
Melee DPS
Melee DPS
Caster Group
Bard
Cleric
Druid
Wiz
Necro
Mage
I was thinking about putting together an 18 box setup and trying to progress through old content (probably start in Velious or Luclin era) all the way up to live if possible. Wanted to be able to do both group and raid content. I figure I will probably need to do raid content about an expansion or two behind with only 18, but plan to try to do as much "in era" as possible.
What I'm looking for is suggestions on group/raid composition to most effectively be able to accomplish this. I'm willing to go to 24 if that would allow me to do more. My reasoning behind 18 is that it should allow for easier gear concentration over 24, but still allow for enough toons to accomplish content.
Tanks: I think it makes the most sense to have 1 warrior for MT, 1 Pally for RT, and 1 SK for OTing adds. Maybe a 2nd warrior in case the first drops? Maybe only 2 tanks?
Heals: At least 3 clerics so each group would have 1, but would I need a 4th? Need 1 druid and 1 shaman for buffs/debuffs.
Utility: Need 1 enchanter for buffs, debuffs, mezzing. 1 Bard per group.
This leaves 6 DPS spots assuming only 3 tanks, 3 clerics, 1 druid/shaman/ench, 3 bards.
Caster DPS: Wiz, Mage, Necro - Assume I'd just want to go ahead and have 1 of each and risk having no porter for 1 group
Melee DPS: Monk, Rogue, Zerker, Ranger, Beastlord - This is where it is tough to pick pure DPS over the utility of a ranger or beastlord
Raid setup would look similar to the below.
Tank Group
War
Pal
Bard
Cleric
Enchanter
SK
Melee Group
Bard
Cleric
Shaman
Melee DPS
Melee DPS
Melee DPS
Caster Group
Bard
Cleric
Druid
Wiz
Necro
Mage

