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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
(YALM) Yet Another Loot Manager

Work in Progress (YALM) Yet Another Loot Manager 0.12.7

〰️Commits​


Updated items.zip file
(b3fe366) ~Nathan
(c43951f) ~Nathan
(581256d) ~Nathan
PackageMan was being used in includes that didn't require PackageMan functionality.
Posted by: Knightly
Thx @Knightly
- corrected require for lsqlite3
- corrected require for lfs
Posted by: Sic
Added a new setting called do_raid_loot. This will instruct YALM to handle master looting for a raid or not. Turn it off so you can manually handle loot. This goes in the settings section in YALM.lua or your character file. By default it is true.

Lua:
    ["settings"] = {
        ["always_loot"] = true,
        ["dannet_delay"] = 250,
        ["distribute_delay"] = "1s",
        ["do_raid_loot"] = true,
        ["frequency"] = 250,
        ["save_slots"] = 3,
        ["unmatched_item_delay"] = "10s",
        ["unmatched_item_rule"] = {
            ["setting"] = "Keep",
        },
    },
This small updates adds the default conditions into the base config so you no longer have to manually add them to your YALM.lua file.
This is an important release that will lead up to a GUI. I've started fleshing out commands for configuration.

Now you can add or remove, create or delete, list, and edit character settings, global settings, rules, conditions, commands, preferences, categories via commands. For example:

1678317879059.png


Doing using the edit subcommand will open the specified condition in your favorite editor. This also works for characters configurations and the global configuration.

Typing /yalm help will show all the commands available, like in this screenshot.

1678318006174.png


Please note that the set sub command does not work. That will be in the next update.

Also YALM will exit when you are no longer in game to prevent game crashes.
Last update had a serious problem as it was overwriting the standard configuration.
Hopefully this fixes some crashes
FIxed issue where yalm would crash in settings.lua:66. It was due to character file actually not being created.
Some reason, lfs is giving error trying to read file attributes for character settings. I don't know why, but I added some error handling for that and maybe we can figure out why.
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