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Very Vanilla MQ2 (Beta server)

Vanilla Very Vanilla MQ2 (Beta server) 2021-11-11

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Nov 21 2018 by eqmule
- Updated for BETA
- Moved Mimic Me default position to where old hotbutton was.
- Moved old hotbutton to old Mimic Me default position to be more consistent because:
- I Added 2 more hotbuttons to the group window. There was unused space next to hotbutton 1... - idea cred: sl968
Rightclick groupwindow and check or uncheck the menu for it to hide/show them.
or use /groupinfo help
There is no way to selectivly show only one or two, the show is either for all three or none.
Because, well it makes the most sense and I dont want to clutter up the menu with 3 settings for it.
Nov 20 2018 by eqmule
- Updated for BETA
Nov 19 2018 by eqmule
- Updated for TEST

Nov 19 2018 by eqmule
- Updated for BETA
- Added distance for targets on the Extended Target Window
You can control the feature by: /groupinfo show/hide extdistance
Because distance label needs a few pixels to display, u *might* need to make the window a bit wider,
it depends how many letters are in the mobs name that u fight.
- MQ2TargetInfo.ini now lets you customize what commands, texts and tooltips are executed/displayed for the Follow Me and Come To Me buttons
Default entries are:
INI:
    ComeToMeText=Come To Me
    ComeToMeCommand=/bcg //nav id ${Me.ID}
    ComeToMeToolTip=/bcg //nav id ${Me.ID}
    FollowMeText=Follow Me
    FollowMeCommand=/bcg //afollow spawn ${Me.ID}
    FollowMeeToolTip=/bcg //afollow spawn ${Me.ID}

Nov 18 2018 by eqmule
- Updated for BETA

Nov 17 2018 by eqmule
- Updated for BETA
Nov 14 2018 by eqmule
- Updated for LIVE

Nov 13 2018 by SwiftyMUSE
- Updated ROF2EMU build to bring to current.
- Fixed a GetItemLinkHash crash on BETA.
Nov 13 2018 by eqmule
- Updated for BETA
- Updated InvSlotMgr for TEST and BETA it has 0x900 slots now.
This means /itemnotify in <pack#> <slot#> rightmouseup will work again.
- FirstFreeSlot now returns -1 if no freeslot is found.
- FirstFreeSlot returns 0-whatever, it does NOT start counting on 1 anymore.
This means: if it return 0 the FIRST slot is in fact empty.
if it returns 1 the SECOND slot is in fact empty, etc.
We do this because in real life, from a coders perpective, arrays start at 0. not 1.
and, thats just the way it should be.
Nov 12 2018 by eqmule
- Updated for BETA
- Added LoreEquipped, Luck, MinLuck and MaxLuck to the itemtype tlo for BETA
- Added some more fixes to /caption anon for spawn corpses etc - chatwiththisname

Nov 11 2018 by eqmule
- Updated for BETA

Nov 10 2018 by eqmule
- Updated for BETA
Nov 09 2018 by RedGuides
- MQ2DanNet (dannuic) added auto raid and fixed "all" group issues.

Nov 09 2018 by eqmule
- Fixed a /endmacro crash in the LIVE build
- Fixed a /endmacro crash in the TEST build
- Fixed a /endmacro crash in the BETA build
- Fixed ITEMINFO wrong size crash for TEST
- Updated for BETA
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