• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ2 (Beta server)

Vanilla Very Vanilla MQ2 (Beta server) 2021-11-11

Nov 05 2020
- Updated for TEST
- Updated for BETA
Nov 04 2020
- Updated for BETA
Nov 03 2020
- Updated for BETA

Oct 31 2020
- Fixed a few spell and spellmgr bugs, the struct is 1 byte aligned now, as it should be.

Oct 30 2020
- MQ2Status (Sic) Added support for MQ2Enchanter/MQ2Shaman for /status
- MQ2XAssist (Knightly, eqmule) Fixes an issue where EQ doesn't clear assistname in the hitbyspell function (a likely bug in the EQ client)
Oct 29 2020
- Updated for BETA
Oct 28 2020
- Updated for BETA
Oct 25 2020
- Updated for BETA
Oct 23 2020
- Updated for BETA
Oct 21 2020
- Added raid to chat events - Cred Kaen01
- Updated for LIVE
- Updated for BETA
Oct 20 2020
- Updated for BETA
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