• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ2 (Beta server)

Vanilla Very Vanilla MQ2 (Beta server) 2021-11-11

Nov 19 2020
- Updated for BETA
- All instances of CFacePick has been changed to CPlayerCustomizationWnd
- Fixed some misc UI offsets
Nov 18 2020 by RedGuides
- New plugin! MQ2Rewards (GoldenFrog, Sic, brainiac, Knightly) allows control over specifying, selecting, and claiming rewards from macros.

Nov 18 2020
- Updated for LIVE
- Updated for BETA
- Fixed a bug in mq2targetinfo that would reset the ini if the plugin version changed.
Nov 17 2020
- Updated for BETA
Nov 16 2020
- Updated for BETA
Nov 15 2020
- Updated for BETA
Nov 14 2020
- Updated for BETA
- Updated for TEST

Nov 11 2020
MQ2Status (Sic, Knightly) Added support for CWTN "paused" mode
Nov 10 2020
- Updated for BETA
Nov 09 2020
- Updated for BETA
Nov 07 2020
- Updated for BETA
Nov 06 2020
- Updated for BETA
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