• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Very Vanilla MQ (Test Server)

Vanilla Very Vanilla MQ (Test Server) 3.1.52472.19

Automated release. Commit hashes:
vv: 86a50a95bcbb8d5e2f66b2e20cd95ffe3a8e6f77
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1d159d70dfde50e360ff71de25671ddb85d73f25
Posted by: Redbot
Automated release. Commit hashes:
vv: d86681eb22342b0a8f9751b44e9663386aa2645d
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1d159d70dfde50e360ff71de25671ddb85d73f25
Posted by: Redbot
Jan 27, 2024:
- test: Updated for latest patch
Posted by: Redbot
Automated release. Commit hashes:
vv: c63a75f878db0ff8953420a6a8922d1a9bcfb791
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1e414f2e9c15034bcf57507d63aa463e7c437d0b
Posted by: Redbot
Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to use its own axis.
Jan 17, 2024:
- live: Updated for latest patch
- live: DirectX 11 is now on the live client, some visual features may be
missing or not working correctly.
Posted by: Redbot
Jan 15, 2024:
- Update CrashDetected popup with reminder that text can be copied and also add PID (#765).
- Update faction names by using dbstr_us.txt (#806)
- Fix Me.Origin (#807)
- Fix several window properties that had been swapped (Click Through, Show Border, Escapable)
Posted by: Redbot
Jan 14, 2024:
- test: Updated for latest patch
Jan 11, 2024:
- Prospective fix for map crash (#798)
- PackageMan now accepts the debug parameter (see docs)
- luarocks cache has been moved to the modules folder
Jan 8, 2024:
- Fix clipping of ImGuiConsole, add opacity. (#805)
- Fix Window.SetText correctly sending change event.
Posted by: Redbot
Automated release. Commit hashes:
vv: dae1da2674a1d27370418ec24b8b20d077733fc5
cwtn: 5e0124151186d2e373959e5691a2c1157d2f9a73
eqlib: fbe5066a570759d9f12889b3eaf416c2b7949e03
Posted by: Redbot
Automated release. Commit hashes:
vv: 0f3bf6ffafbcac855913a327b7832fa69db1d540
cwtn: 5e0124151186d2e373959e5691a2c1157d2f9a73
eqlib: fbe5066a570759d9f12889b3eaf416c2b7949e03
Posted by: Redbot
Automated release. Commit hashes:
vv: 51f4071f5397c905c7e46ed9072ea4469f319d79
cwtn: 5e0124151186d2e373959e5691a2c1157d2f9a73
eqlib: fbe5066a570759d9f12889b3eaf416c2b7949e03
Posted by: Redbot
Back
Top
Cart