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Very Vanilla MQ (Test Server)

Very Vanilla MQ (Test Server) 2501

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Automated release. Commit hashes:
vv: af29b19409b28323452e55dd1e43862de9a22671
cwtn: dd38ddd95b0cdb1c5b0d82d2c0784c13d25364bc
eqlib: 51fbb0780860c8446ee2675c39b565388e6d4591
Posted by: Redbot
Feb 2, 2024:
- Add Social TLO (#825)
Feb 1, 2024
- live: Updated for latest patch
Jan 30, 2024:
- Disable jit when delaying so that delays are not optimized away (#822)
- /doability will now accept quoted or unquoted ability names
- /doability will now work for innate skills like slam (#371)
- mq.TLO.Me.Ability is now a boolean. It returns true or false based on whether you have the ability.
- mq.TLO.Me.AbilityReady will no longer say an ability is ready if you don't have that ability.
- Added mq.TLO.Me.AbilityTimerTotal which will return the total amount of time an ability takes to refresh. This is only available while the ability is in cooldown, otherwise it returns 0. Useful for converting mq.TLO.Me.AbilityTimer into a percentage. (#823)
- mq.TLO.Me.AltCurrency now works with the singular or plural name of the currency
- plugins: GetZoneExpansionName(0) would previously return "Original EQ" but now returns "EverQuest"
Posted by: Redbot
Automated release. Commit hashes:
vv: 86a50a95bcbb8d5e2f66b2e20cd95ffe3a8e6f77
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1d159d70dfde50e360ff71de25671ddb85d73f25
Posted by: Redbot
Automated release. Commit hashes:
vv: d86681eb22342b0a8f9751b44e9663386aa2645d
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1d159d70dfde50e360ff71de25671ddb85d73f25
Posted by: Redbot
Jan 27, 2024:
- test: Updated for latest patch
Posted by: Redbot
Automated release. Commit hashes:
vv: c63a75f878db0ff8953420a6a8922d1a9bcfb791
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 1e414f2e9c15034bcf57507d63aa463e7c437d0b
Posted by: Redbot
Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to use its own axis.
Jan 17, 2024:
- live: Updated for latest patch
- live: DirectX 11 is now on the live client, some visual features may be
missing or not working correctly.
Posted by: Redbot
Jan 15, 2024:
- Update CrashDetected popup with reminder that text can be copied and also add PID (#765).
- Update faction names by using dbstr_us.txt (#806)
- Fix Me.Origin (#807)
- Fix several window properties that had been swapped (Click Through, Show Border, Escapable)
Posted by: Redbot
Jan 14, 2024:
- test: Updated for latest patch
Jan 11, 2024:
- Prospective fix for map crash (#798)
- PackageMan now accepts the debug parameter (see docs)
- luarocks cache has been moved to the modules folder
Jan 8, 2024:
- Fix clipping of ImGuiConsole, add opacity. (#805)
- Fix Window.SetText correctly sending change event.
Posted by: Redbot
Automated release. Commit hashes:
vv: dae1da2674a1d27370418ec24b8b20d077733fc5
cwtn: 5e0124151186d2e373959e5691a2c1157d2f9a73
eqlib: fbe5066a570759d9f12889b3eaf416c2b7949e03
Posted by: Redbot
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