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Trade / Skill Tradeskill recipes (max out Artisan's Prize) 4.06

Added
ToV Recipes
Added: Alchemy / Poison
ToV tradeskill merchant items

Fixed
Any type of guildhall should now work (tradesmanv2)
ToV Recipes
Added: Baking / Brewing / Fletching / Jewelcraft / Tailoring / Smithing / Pottery Research / Tinkering / Fishing
Outstanding: Alchemy / Poisons (need to go study the books)

Older Recipes
Fixed: Smithing / Pottery / Tailoring / Tinkering {estimate 200ish recipes fixed)
Outstanding: Alchemy / Poisons (quite a lot that I am not happy with)

tradesmanv2
It is looking stable, unless I find/hear something bad in the next week tradesman / tradesmanv1 will be replaced by v2.

New option
ts/tradesman.ini
INI:
[setting]
nodestroy=conflagrant muhbis velium velious faded restea cloudberry
bagopen=1

If you set it to 0 bags will not be opened to grab/drop ingredients (read that in a patch note that bags don't need to be open, it just irritates me to see the clutter). Default is 1 so old behavior stays the same unless the ini file is changed.

Adding velium velious faded restea cloudberry to the nodestroy list, pretty sure you will want to keep those.
key component did not get added going from the outputfile to ini.
ToV:
Jewelcraft
3214 Refined Velium
23215 Duo Velium Earring
23216 Duo Velium Necklace
23217 Duo Velium Ring
23218 Marquise Cut Velium Diamond
23219 Square Cut Velium Diamond
23220 Pear Cut Velium Diamond
23221 Half-moon Cut Velium Diamond
23222 Trillion Cut Velium Diamond
23223 Round Cut Velium Diamond
23224 Oval Cut Velium Diamond
23251 Summoner's Faded Velium Earring
23252 Faded Velium Earring of Vigor
23253 Faded Velium Earring of Adroitness
23254 Faded Velium Earring of Brilliance
23258 Faded Velium Necklace of Security
23259 Faded Velium Necklace of Adroitness
23260 Faded Velium Necklace of Vigor
23270 Faded Velium Ring of Adroitness
23271 Faded Velium Ring of Vigor
23272 Faded Velium Ring of Brilliance

Baking
23672 Crisped Spotted Fish
23674 Baked Velious Roots
23676 Resteat
23678 Velious Surf and Turf Stew

Brewing
23679 Velium Blood Wine
23680 Velious Berry Spritzer
23681 Cloudberry Juice
23682 Cloudberry Smoothie
23683 Velious Mineral Water
23684 Fruit Infused Velious Mineral Water
23685 Blood of Velious

Some Fishing
23209 Velium Infused Fish Scales (Angler Fish)
23211 Velium Infused Fish Scale Patch
23212 Velium Infused Fish Scale Swatch
23213 Velium Infused Fish Scale Sheet

ts/tradesman.ini
INI:
[setting]
debug=0
nodestroy=conflagrant muhbis velious faded
beep=0

If you want to keep the faded items or food items.

INI:
/mac ts/tradesmanv2 baking make "Velious Surf and Turf Stew"
/mac ts/tradesmanv2 brewing make "Blood of Velious"
For specific items
apparently I cannot read and understand what the file layout for the launcher is. fixed !
Stupid mistake need the full pathname when processing the outputfile and I made changes and broke stuff
Consider this an early beta (not EQbeta but something that needs a lot more testing). Think this will be the last big change, the structure of the macro is now satisfactory.

Using new data structures to make my life easier and the macro execute quicker. I tried to
keep file lay differences to the minumun between v1 and v2, there is some. If you run tradesmanv1
you cannot use finditemv2 and visa versa.

You will also notice that the release now follows the file structure that is compatible with the launcher, should be able to watch the resource for updates.

So all the macros is now tradesmanv2 / finditemv2 / cleanupv2

Changes:
Added some VoT recipes to make the augments.
Housing: if you have housing window open /mac finditemv2 charactername will pull the items from the house.
Guild Hall (neighberhoor) containers add (very much untested)

I will be redoing the writeup on commands since so much has changed / added that fell by the wayside. Slow going for met at the moment between trying to level up, get enough materials to test with and implementing new feature. taking longer than I like to get everything verified. Hang in there I have not given up.

If you have problems note what it is and let me know then fall back to using tradesmanv1 for the time being
Removed debug info and released. (did not run in myself again)

There was an error.
Apologies.
fixed:
multiple tools in shopping list should now be a thing of the past
only buy vendor items if farmed components is present

pottery:
Half moon clay stamp not Half-moon clay stamp
baking:
Smokeybear72
Didn't recognize Alligator egg in inventory - Ranger's Omelet - had to make manually (40091)
Didn't recognize Basillisk egg in inventory - Ranger's Omelet - had to make manually (40092)
(9092) Storm Giant Steak (Oyster Sauces ) -- didn't recognize ingredient Algea Spices --- ALGAE is misspelled
The rumor is that needed subcombines is now in the recipes.
Added Alchemist Redsea to ts_merchants.ini
fletching 1 recipes Shimmering SteelBow string fixed should be Shimmering Steel Bow string
fix the stupid jewelcraft table navigation, so many errors on that table.
destroy item now obeys restrictions

A way to clean up your bags after your reach 350
/mac ts/cleanup goes through your inventory picks up every merchant sold item and does /autoinventory. Have an empty bag in first slot then you can just sell bag content.
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