• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Trade / Skill Tradeskill recipes (max out Artisan's Prize) 4.07

Bought way more than needed (some of my test code made it to release)
Half asleep when I was doing the testing.
CoV recipes

Fix for the buy that bugs out on lag.
tsTropy=2 then it won't load/unload the plugin
cleanup now working again
Velium blade/haft/head kits only made in Reinforced Jewelers Kit
Velium Long Sword removed from Smithing (not needed for recipe count/ messes up the recipe where same item name - farmed is used)
Guildhall containers (they are just annoying me now)
Introduced an error using same container
Guildhall containers (yes driving me slightly mad)
Seems the 183 poisons that was set to mortar & pestle combine only may be made in poisonmaking tablel.
Messed up the code a bit, fixed.

I blame gremlins.
Some fixes for tools wanting multiples !
Improved detection for containers in guildhalls (let me know what the name is on the experiment window if still problems)
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