• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Simple experimental environment (Forge, Kiln, etc) combine macro

Trade / Skill Simple experimental environment (Forge, Kiln, etc) combine macro 2-9-2018

Other Authors
Maskoi
Server Type
🏢 Live 🏘️ Emu TLP Test
This is something I threw together to do combines until the recipe is learned. It handles salvage by picking up each item in the container adding what is missing. You only have to change the number of items to make the combine and the name of each component used in the combine. Any issues let me know.

Thanks to Maskoi for the combine notify button info and how to drop the item into the right spot

Rich (BB code):
| Simple environment (forge, kiln, etc) experimental combine macro
| envcombine.mac
| 2012-02-13 by Sym


#Event LearnedRecipe "You have learned the recipe #*#"

Sub Main

| change IC value to how many items to combine
    /declare IC int outer 3
    /declare Item[${IC}] string outer
   
   
| /varset name of each item, must match # above   
    /varset Item[1] Grande Wormwood
    /varset Item[2] Water Flask
    /varset Item[3] Bottle   

| nothing else to edit past here   
   
    /declare a int  
    :Start
        /doevents
        /for a 1 to ${IC}
            /nomodkey /itemnotify enviro${a} leftmouseup
            /delay 2
            /if (${Cursor.ID}) {
                /nomodkey /itemnotify enviro${a} leftmouseup
                /delay 2
            } else {
                /if (${FindItem[=${Item[${a}]}].InvSlot} > 0) {
                    /nomodkey /ctrl /itemnotify ${FindItem[=${Item[${a}]}].InvSlot} leftmouseup
                    /delay 2 ${Cursor.ID}
                    /nomodkey /itemnotify enviro${a} leftmouseup
                } else {
                    /beep
                    /e You are missing ${Item[${a}]}
                    /endm
                }
            }
            /delay 2
        /next a
        /notify ContainerCombine_Items Container_Combine leftmouseup
        /delay 1s ${Cursor.ID}
        :ClearCursor
            /autoinv
            /delay 5 !${Cursor.ID}
        /if (${Cursor.ID}) /goto :ClearCursor
        /delay 5
   
    /goto :Start
/return


sub Event_LearnedRecipe
    /beep
    /e You have learned how to make this, you can use combine.mac now instead
    /beep
/return
Author
Rooster
Watchers
12
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Rooster

Share this resource

Latest updates

  1. Rooster's update

    I originally started writing my own macro, but then thought surely someone else has this...
Back
Top
Cart