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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Simple experimental environment (Forge, Kiln, etc) combine macro

Trade / Skill Simple experimental environment (Forge, Kiln, etc) combine macro 2-9-2018

I originally started writing my own macro, but then thought surely someone else has this already... but I wanted to be able to use the same macro for different recipes between different chars, as well as simply allowing a bit of easy flexibility without editing the macro

I also sort of fixed the error where occasionally the combine button never gets pressed - something happens with the UI elements and the ContainerCombine_Items window just fails to be seen (i could get this to occur when i opened and closer a random bag (not 100% of the time) and if i had the experimental window open before the macro was started (again not 100% of the time) ) Really not sure on the underlying issue.

Now you can just use the macro if you know the items you have and have them in your bags, just stand near the kiln/pottery wheel/oven etc and spell it out for the macro.

Also, if you happen to move away from the kiln/forge etc while it's running, it seems to crash EQ (not sure why, as if you start it too far away it'll fail to work but it'll work that out itself in a few cycles
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