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[1501] - 2025-06-05
Commits
(65db1fd) ~AlgarDudeUseSong Update (#673)
* Added a delay before we will evaluate song cancellation to prevent the server from resuming the cast.
* A special thank you to mackal, guest01, and Coldblooded for their assistance in reporting, troubleshooting and solving this issue!
[1498] - 2025-06-05
Commits
(9e00923) ~AlgarDudeMinor Updates (#671)
* WIZ(Laz) Update
* * Adjusted Level 70 rotation for Chaos Flame change.
* * Removed mana conditionals from most DD spells.
* Rez Update
* * We will now check for raid member corpses for rez regardless of Assist Outside settings. Note that only dannet peers or OAL members will be rezzed.
[1496] - 2025-06-04
Commits
(4bb650e) ~AlgarDudeCasting, Various Other Fixes(#670)
* Fixed a bug in AA checks that was causing some AA to be bypassed once a cast has started. (Thanks guest01!)
* Further adjusted bard singing check to better handle song cancellation.
* [BRD(Live] - Removed support for Dreadstone/SoB items. These can now be used on the clickies tab if desired.
* [SHM(Live] - Corrected a case in which certain spells would be memorized at inopportune times in hybrid mode (thanks guest01!)
* Added a nil safety in a target range check for the too far handlers. (thanks Coldblooded!)
[1493] - 2025-06-04
Commits
(9ad1979) ~DerplePulling shjould now wait for casting to be done.
[1492] - 2025-06-04
Commits
(9ba1cd2) ~DerpleFinal fix for healing rotations
[1491] - 2025-06-04
Commits
(47cef0a) ~DerpleFixed heal rotations being processed incorrectly
[1490] - 2025-06-04
Commits
(f08d387) ~DerpleFixed a crash for configs that dont have heal rotations
[1489] - 2025-06-04
Commits
(22314a9) ~DerpleHeal Rotations now correctly set their dynamic names
[1486] - 2025-06-04
Commits
(9082329) ~AlgarDudeMinor Updates (#667)
* [pull] Fix for nil crash when Group Watch is enabled for non-existent party members (thanks mhoney71!)
* [ENC-Laz] Fix for spire check when not in a group.
* [SHD-Laz] We will now refresh the skin buff as needed if in combat with a named mob.
* [loot] Exposed the maximum amount of time we will allow LNS to process corpse looting in one iteration as a setting. (Default: 5 seconds, the original hardcoded value).