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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
NavHelper - Travel GUI. Druid/wizard ports and evacs!

Unmaintained NavHelper - Travel GUI. Druid/wizard ports and evacs! 2.9

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Fixed an oversight where it wouldn't report not knowing a spell if you were casting. The check was in for group members already.
Fixed the evac functions so that you can call an evac using the button (EVAC!) or with the slash command /nhevac
Nav can be paused to allow you to look at the nav route, go around an obstacle, or just to stop and grab some supplies
If you want your porter to cancel their spell so that you can get them to cast the port or evac, use the (Cancel) button
Improved the logic to check for and send MQ2Druid pause commands to allow ports to memorize/cast
Added logic to allow the Kunark evac spells with their different naming structure to to function again
The group version of Laurion Inn was mistakenly labeled as Self.
No longer announces pausing or unpausing MQ2Druid.
Fixed a few typos that were preventing the grouped member from pausing MQ2Druid or casting the proper port spell. Let me know if you run into any issues.
Cleaned up the port functions to no longer require a Porters channel. If you happen to have a wizard AND druid, then the port spell will check for Ring/Circle and Gate/Portal and send to the proper class.
Fixed a typo that was preventing spells from casting due to passing the variable with the formatting for a string instead of a number ('%s' instead of '%d'). Also cleaned up the commands to join the /porters DanNet channel, as well as casting the port spell
  • Fixed the spelling of 'Laurion' for the self and group versions of the druid and wizard ports
  • Added the ability to set a gem number to memorize to when using slash commands
If a number is not added, it defaults to 5, otherwise it will use what you set. If the spell is already memorized, the number is ignored
/nh "ring of laurion" 7 -- Memorize Ring of Laurion to gem 7 if needed, otherwise just casts the port

Please let me know if there are any issues with this
  • Updated the GUI to move everything onto a single tab, while still trying to maintain a clean feel
  • Added buttons to interrupt porters in case they're casting a spell that you need them to stop
  • Added an Evac button. Still able to use /nhevac
  • Tweaked Evac message timing messages
  • Travel commands can be set to only apply to: Self, Group, in Zone, and All DanNet Peers
Let me know if this works better or if you have any suggestions.
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