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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
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    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
NavHelper - Travel GUI. Druid/wizard ports and evacs!

Unmaintained NavHelper - Travel GUI. Druid/wizard ports and evacs! 2.9

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🏢 Live TLP Test
Requires: MQ2DanNet, MQ2Cast, and MQ2Nav

v2.7 - NavHelper Lua GUI that has several functions and QoL additions:

  • Search for a zone using the long name, short name, or ID
  • Send a command to MQ2Nav using /travelto
  • Buttons to Start, Pause/Resume, and Stop travel
  • Search for Druid or Wizard teleports near the selected zone
  • Allow you to cast the port or send a DanNet command to your group
  • Travel commands can be sent to all or unchecked to only apply to yourself
  • Allows interrupting port characters if needed. Such as when an evac is needed
  • Checks if MQ2Druid is being used
  • Display Druid or Wizard spells only, or both!
  • Use your port character as a taxi bot from your driving character! No need to switch to them to use ports!
  • Bot port character will report if they do not have the requested spell, as well as cast time remaining
  • Will pause MQ2Druid to allow memorizing spells and unpause after zoning
  • Ports can be activated via slash command! This allows you to create hotkeys for your favorite locations!
  • Use the /nhevac command for emergencies!

Screenshot 2024-01-03 170924.png
Screenshot 2023-12-19 085623.png


No longer do I have to struggle to remember zone short names or go look them up to be able to use /travelto. This also allows me to check for port locations close to my destination and then cast them without having to manually look for the spell or even switch to my porting group member. Port spells can be filtered to Druid/Wizard/Both, so you only get what you want. If you are a porting class, you can still use this too! The travel buttons will not only start and stop, but also allows pausing and resuming travel. Travel commands can be sent to Self, Grouped, in Zone, or All DanNet peers.

For the slash command porting, wrap the port spell in quotation marks: /nh "circle of tranquility". Capitalization doesn't matter, but spelling does. Use the Port Check feature to get the exact name. If you are the wizard or druid, you will memorize and cast the spell. If not, then DanNet commands are sent to the grouped druid or wizard to memorize and cast the spell for you!

The EVAC! button runs the same function that the /nhevac slash command does.

Let me know if you have any ideas or suggestions for what you would like me to add.

Other than that, please consider leaving a review and discussion post about what you think. That would mean the world to me. Until then, Happy Holidays!
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MrInfernal
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Latest updates

  1. Check if spell known before casting

    Fixed an oversight where it wouldn't report not knowing a spell if you were casting. The check...
  2. Fixed evac, nav pausing, and spell cancelling

    Fixed the evac functions so that you can call an evac using the button (EVAC!) or with the slash...
  3. Better MQ2Druid pause for grouped ports

    Improved the logic to check for and send MQ2Druid pause commands to allow ports to memorize/cast
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