• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
MQ2Mage

Combat Assist MQ2Mage 2446

MQ2Mage
- You can now make the mag force cast the Modulation Shard AA with a "/mag modrod".
-- This means you can have a hotkey on your driving toon or a react to "bct mage //mag modrod" or "/dex mage /mag modrod"
--- and it would recast the AA reguardless if it personally had a modrod or not.
Posted by: Sic
Some of these already were active, now that RG is building directly, we should be able to keep update notes updated.


MQ2Mage
- Fixed issue with f2p mage and symiosis line.
- Fixed issue with huntertank mode not doing damage abilities unders certain cirucmstances.

- Handle duplicate spell name for Scorching Skin.
- Should no longer get stuck handing out weapons.
- Added Grant Shak Dathor's Armaments - and its weapons.
-- While the spell itself was added we didn't have the details on which weapon was which ID's so could add the use of them.
-- Thanx random person for summoning me a bag - Because nobody has updated the info about this spell and what it summons.
- Will no longer take a step forward if you have usemelee off and are in a tank mode
Posted by: Sic
- Fixed ToL spells showing in "this is not a valid spell" before ToL was released.
Posted by: Redbot
MQ2Mage
-- Added functionality for AA and spell Coth
--- /mag coth bob
--- this will use the AA if you have it, or the spell if you don't have the AA and the spell is memorized
-- /mag gcoth bob
--- this will use the memorized spell "Call of the heroes"
-> NOTE <-
- You will still need to byos, or utilize something like turning off useSkinDS (makes your gem 9 empty) to memorize Coth if you want to use the memorized spell version (we skip the regular coth spell if you have the AA, but this would apply for the group coth, or pre-AA coth, for example).
-- at least at this time, we're not memorizing it for you.
- Will now use your set GatherCapabilityAt value for GatherCapability.
-- derp.
Thanks to a whole bunch of work and digging from @brainiac It appears the mysterious "EQ Mage" crash has a fix/workaround for MacroQuest "Next".

tl;dr - fix'd

longer explain: it is an eq bug, which appears to only happen on mages (tho potentially on non-mages) and in particular with the Paradox clicky. It is most noticable on MQ2Mage since we default to using paradox clicky item.

This EQBugFix is only in next, so if you're still running legacy MQ2, you are likely going to continue to have crashes using certain item clickies that have charges until mule has a fix for MQ2.
- If you have ShieldOfFate usage turned on, and VeilDS is turned off, you will memorize ShieldOfFate in that slot, and re-apply during combat.
- you can now adjust when you use Gather Capability line at
-- /mag GatherCapabilityAt #
- Fixed issue where you would spam swarm AA back to back, but it would fail because you cast another swarm pet too recently.
- Updates to correct issue with retargetting mobs if you're huntertank or tank mode and you buff.
- Fixed spelling error for "Annihilate the Aberrant".
- Corrected issue with Eradicate Magic firing if we had just targeted a friendly.
- you can now adjust when you use Gather Capability line at
-- /mag GatherCapabilityAt #
- Fixed issue where you would spam swarm AA back to back, but it would fail because you cast another swarm pet too recently.
- Can and will now cast correct Malaise AA at max rank/lvl.
- UseMaloAoE now respects AoECount instead of >= 3.
- You can now toggle usage of Fire Spells with /mag CastFire on/off etc.
- You can now toggle usage of Magic Spells with /mag CastMagic on/off etc.
-- These do NOT change your spell loadout.
-- This is primarily to help lower level / TLP players who want to stop casting fire/magic spells while they are in a fire/magic resist/immune area
--- and not have to go BYOS to change their spell loadout.
- Added option "SelfPetWeaponsOnly" which will set it so you only give pet weapons to your own pet. Other pets in the group will be ignored.
- Added UseDS toggle.
-- This is for the DSSingle and DSGroupCircle Damage shield spell lines.
- Fixed issue where you would engage a mob out of camp if your MA was next to it.
-- Mainly an issue for TLP where you might not have uber run speed and get back to the camp with enough time for a snack
--- but you shouldn't be engaging a mob out of camp, despite tlp or otherwise.
- Added "SummonedNuke" with the Obliterate the xxx line of spells for BYOS purposes.
-- We don't automem this spell, as mentioned for BYOS purposes.
-- This spell isn't going to consume your Twincast/burns, it is just general usage.
Back
Top