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MQ2Grind

Quest / Event MQ2Grind 2414

2/9/2021
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Enhancements
- Refactored instance entry to use Dynamic Zone information instead of timers
- Added additional location to GMM grind to ensure safe exit
- Custom exit messages based on type (taskquit vs. campfire)

Resolved defects
- Fixed a crash in Sleeper's Tomb and Kael (thx Morisato for using a crowbar!)
- Fixed an edge case where the plugin would not be able to resume after multiple pauses

Caveats (known issues)
- /multiline issue with /rgstart in MQ2Grind.ini (work around is to replace /rgstart with /macro rgmercs\RGMERC.mac)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
1/30/2021 (9pm Eastern)
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HOTFIX:
Reverted a 'fix' which unfortunately created excessive spam.
For now, you may notice a skipping in the locations, this is only a text output issue.
In the backend it's navigating to all of the pre-defined locations as it should.

Enhancements
- Added SafeMode location setting for each Grind
- Updated INI handling
-- added ExitMode to INI if missing (default: taskquit)
-- added SafeMode defaults for each Grind (default: 0)

Resolved defects
- Fixed death notice to not complain if you were bound in GMM
- Fixed brute force auto accepting set up
- Fixed location numbers, no more skipping numbers

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
1/30/2021
---
Enhancements
- Added SafeMode location setting for each Grind (future proofed)
- Updated INI handling
-- added ExitMode to INI if missing (default: taskquit)
-- added SafeMode defaults for each Grind (default: 0)

Resolved defects
- Fixed death notice to not complain if you were bound in GMM
- Fixed brute force auto accepting set up
- Fixed location numbers, no more skipping numbers

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
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Enhancements
- Locked plugin to LIVE and TEST builds only
- Added instance support for Claws of Veeshan: The Call (Sleepers Tomb)

Resolved defects
- Fixed the rat problem in GMM (would agro but not attack)
- Fixed the exit timing where it would take several minutes instead of 60 seconds

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
1/29/2021
---
Enhancements
- Locked plugin to LIVE and TEST builds only
- Added instance support for Claws of Veeshan: The Call (Sleepers Tomb)

Resolved defects
- Fixed the rat problem in GMM (would agro but not attack)
- Fixed bad mesh for GMM (update your meshes via RG Launcher)
- Fixed the exit timing where it would take several minutes instead of 60 seconds

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
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Enhancements
- Added instance support for Claws of Veeshan: The Crusaders and Aaryonar (mostly for rare collectibles)
- Added configuration to wait for loot to be handled before recycling an instance (automatically added to MQ2Grind.ini)
- Updated Score Card to include the instance name

Resolved defects
- Re-routed navigation in The Darkness Howls (GMM) to avoid getting stuck on a gear (thanks Phalanx)
- Better error handling for group accepting an instance

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
Happy New Year! Enhancements
- Added instance support for Icebound Avatar and The Darkness Howls
- Added brute force assistant to ensure group members make it into instance (req: MQ2AutoAccept)
- Added Trouble Shooting commands (see: /grind help or resource page for more)
- Removed a bunch of debug spam, made it difficult to debug
- Cleaned up Score Card (removed MQ2KillTracker implementation) Resolved defects
- Line of Sight bouncing while shrunk/gnome (Thanks teichou) Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones
MQ2Grind has been enhanced to now support the following missions, upon the next VV build:

1610139018826.png
Various fixes with pets, command recognition, LoS issues, and getting group into the instance.
Added ExitMode of taskquit or campfire, fixes for kissasssit paladins
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