• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2Grind

Quest / Event MQ2Grind 3.1.52471.48

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Enhancements
- Added instance support for Claws of Veeshan: The Crusaders and Aaryonar (mostly for rare collectibles)
- Added configuration to wait for loot to be handled before recycling an instance (automatically added to MQ2Grind.ini)
- Updated Score Card to include the instance name

Resolved defects
- Re-routed navigation in The Darkness Howls (GMM) to avoid getting stuck on a gear (thanks Phalanx)
- Better error handling for group accepting an instance

Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones (work around built in)
Happy New Year! Enhancements
- Added instance support for Icebound Avatar and The Darkness Howls
- Added brute force assistant to ensure group members make it into instance (req: MQ2AutoAccept)
- Added Trouble Shooting commands (see: /grind help or resource page for more)
- Removed a bunch of debug spam, made it difficult to debug
- Cleaned up Score Card (removed MQ2KillTracker implementation) Resolved defects
- Line of Sight bouncing while shrunk/gnome (Thanks teichou) Caveats (known issues)
- Plugin is not available for EMU
- EQ, MQ2, and MQ2Nav say mob is LOS, but isn't, tried to avoid this by locations, let me know if and where you get stuck
- EQ BUG where when exiting instance group members end up in separate zones
MQ2Grind has been enhanced to now support the following missions, upon the next VV build:

1610139018826.png
Various fixes with pets, command recognition, LoS issues, and getting group into the instance.
Added ExitMode of taskquit or campfire, fixes for kissasssit paladins
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