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You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
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EverQuest (live servers) were patched so brainiac has been spending his time updating MacroQuest. Please show him your appreciation. Thanks brainiac!
Additionally, EQ has a significant performance bug at the moment.
- Added GH BuffBot to MQ2Enchanter
-- Current options are:
-- GroupHaste, SingleHaste, GroupManaRegen, SingleManaRegen, and obviously any spell buff by name.
- We will no longer try and Boon of the Garou raid members who are not in our group.
- We will no longer pester you about your epic 1.5/2.0 as we don't automagically use it anyhow.
- Enchanter will now opt to use Chromanuke instead of spamming Breathing DoT if the dmg from the nuke
-- of ChromaNuke is higher than the Breathing DoT. We will still cast the Breathing DoT line
-- to put the DoT on the target.
- Should once again only use glyph when burning.
- Using UseEradicate in the UI will now actually work.
- Added ${CWTN.UseEradicate}, ${CWTN.TashThenMez}, ${CWTN.InterruptForMez}
- Will no longer try and "Boon of the Garou" on XTarget when useXTargetBuffing is turned on.
-- This is the only spell in the line that does not allow out of group.
-- TY Searlas and eqplayer for the report.
- Will now do DPS in huntertank mode.
- Added missing CheckBuffsTimer.
- made the iMiscGemSlot for easier buff changing/editing.
- Added the Spell Guard lines of spells.
-- Also added options
- Added Missing useshieldoffate command.
- Updated showsettings.
- Updated listcommands.
- Updated missing spell from MeleeAuspice line.
- Updated missing spell from DotDSMitigation line.
- Will now single haste pets.
- Added Tranquility to our GroupManaRegen.
- Corrected issue where you wouldn't do your combat dps in manual mode.
-- the manual/vs assist modes are more intended for when usemelee is on.
-- we *should* have been doing stuff in manual mode, and will now.
- The Eradicate Magic check will now skip buffs that are "No Dispell".
- Corrected issue where you could potentially try casting "Mana Replication" when you were trying to cast "Mana Replication Aura"
- Removed SwitchWithMa as casters are going to re-aquire target from the MA if they swapped to do something like a buff/mez/etc.
- UseEradicate option.
- Options output typo correction.
- Added AutoMezImmune toggle.
-- Turning this off will no longer try and automatically add mobs to mez immune.
- Enchanter should no longer interrupt Tash spells/AAs when InterruptForMez and TashThenMez is both on.
- Fixed not remembering which aura's we had selected previously.
- Updated UseSanguineAt message to reflect it us used at a health value and not a mana value.
- UseTashAoE addition which uses Bite of Tashani AA.
-- This means you can toggle off single Tash and only use the AoE Tash AA if you like.
- UseSlowAoE addition which uses Envoloping Helix AA.
-- This means you can toggle off single Slow and only use the AoE Slow AA if you like.
- Spellgem adjustments.
-- If UseTash is off (the single target), we will memorize ChromaNuke in gem1.
- Fixed an Issue where you didn't have Slowing Helix AA, but were high enough level to need/want to memorize multiple of your Synergy line spells.
-- This fixes the Mindslash/Mindsunder swapping spam at 110 if you don't have your Slowing Helix AA.
- Added Constriction for when we don't have anything else and we're already using the chromanuke.
- Will pull with your Tash Spell.
- Will only turn off attack for our mez if we're actually going to cast our mez.
- Added option to use Shield Of Fate self buff line.
- You will now also get forcibly removed from your spell book in manual mode.
-- If you want to do stuff in your spell book be in byos mode, or pause the plugin.
- Added ChromaNuke usage (mainly important for lower lvl).
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