• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
MQ2CWTNCommons

MQ2CWTNCommons

- Fixed issue that would make us treat Twincast Aura as if we had twincast (bug)
-- thx kazimere for report
- Adjusted our Invalid AA reporting
-- hopefully no longer report stuff that is clearly actually valid
- Summon Companion toggle
-- Classes with the Summon Companion AA ability can toggle the usage of it.
--- This is not a UI Window option, this is only a slash command option.
-- If you turn this off and your pet is stuck under the world because EQ sucks, that is your fault.
- Note: These automations aren't meant to be "sneaky"
-- This addition of the Summon Companion toggle is *purely* because of the manacost that was brought up.
-- If you get declined a guild application because you are using MQ and have been asked not to that is not our fault.
-- If you get in trouble in your current guild because you are using MQ and have been asked not to, that is also not our fault.
- Fixed Gift Of Mana check (test server)
- added CWTN.SwitchWithMa to match the ui window (CWTN.SwitchWithMA already exists)
- added CWTN.Pulling
- Additional DebugDuringPull output enchancements
- Corrected issue with our target validation
-- We now handle Target Type "Line of Sight"
- added more information for debugduringpull usage
- Cleaned up the "Alt Ability Error" message so folks don't think we're asking them to delete their characters.
- CWTN Type Additions: SetGroupRoles and CheckPriorityTarget
- Added the ability to exempt specific spells from having rank checking
-- this allows spells that cast the incorrect rank if you go silver/bronze/wood/dirt/dogpoo
--- current examples: velocity lines from bst, Spirit of Siver, Iceflame Barricade, Symbiotic Alliance
- Added the ability to designate certain discs to be fired while moving
-- this is useful and needed for things like escape/endregen combo for mq2rogue
- Added a "CheckPriorityTarget" option. this is defaulted true so no changes unless you turn it off
-- this is useful for things like gumdrops or other fights that you don't necessarily want to have to retarget off of the named everytime your target dies.
- We are no longer going to check for specific triggered effects (buffs)
-- this has the potential for not allowing certain clicky illusions that give you skeleton illusions
-- but it will hopefully lower the amount of folks directed towards the FAQ
- Bow/Throwing pullers should once again turn off autofire on return
- We will now popup a message if trying to force plugins on unsupported servers
Posted by: DoNotReply
- there might be duplicate update notes
Posted by: DoNotReply
Back
Top