- Software Requirements
- MQNext and probably VV. Accesses Achievement Collections using Brainiac's Achievement TLO.
MQ2Collectible
- Command /collectible searches Achievements and provides readable output on the status of Collections and Collectibles
- TLO ${Collectible[collectible name].Collected} provides Collectible status. Other properties available.
/collectible Examples
This is a drilldown to show the range of outputs and parameters.
Output a collection to the console:
This shows that "Hearing the Call" is an Achievement of collections. The output can be directed to a log:
Drilling down further:
We find another Achievement of collections. Continuing:
Finally a collection of collectibles. If you want to buy the collectibles you need, you can output to bazaar format, then copy and paste into your Bazaar.ini:
You can output in bazaar format the collectibles you need, have collected, or just all:
Tip
Have a collectible, but can't remember what Achievement it is in?
Notice it was a search using a partial name. All collectibles with name containing "clutching" would have been output to the console.
${Collectible} Usage
The result of .Collected (or .Status) returns 0 (need) or 1 (collected). If not found, all members return -1.
Special
Enables you to view the status of collectibles when mousing over them. You may want to use something like boxhud instead. This will show Collected/Need in the upper left corner.
- Command /collectible searches Achievements and provides readable output on the status of Collections and Collectibles
- TLO ${Collectible[collectible name].Collected} provides Collectible status. Other properties available.
/collectible Examples
This is a drilldown to show the range of outputs and parameters.
Output a collection to the console:
This shows that "Hearing the Call" is an Achievement of collections. The output can be directed to a log:
INI:
[MQ2Collectible] Hearing the Call, Call of the Forsaken
-----------------------------------------------------------------------------------------
[INCOMPLETE] The Source of the Ethernere
[INCOMPLETE] Dead Relics
[INCOMPLETE] Bixie Hive Hodgepodge
[INCOMPLETE] The Darklight Palace
Drilling down further:
We find another Achievement of collections. Continuing:
Finally a collection of collectibles. If you want to buy the collectibles you need, you can output to bazaar format, then copy and paste into your Bazaar.ini:
Baz Need:
[Rusty Water Can]
Collected=0
Collection=Scattered Civilization (The Western Plains of Karana), Call of the Forsaken
BuyPriceMin=1
BuyPriceMax=1
MinBuyCount=1
[Scorched Cookware]
Collected=0
Collection=Scattered Civilization (The Western Plains of Karana), Call of the Forsaken
BuyPriceMin=1
BuyPriceMax=1
MinBuyCount=1
etc.
You can output in bazaar format the collectibles you need, have collected, or just all:
All:
[Rusty Water Can]
Collected=0
Collection=Scattered Civilization (The Western Plains of Karana), Call of the Forsaken
BuyPriceMin=1
BuyPriceMax=1
MinBuyCount=1
SellPriceMin=2000000
SellPriceMax=2000000
[Scorched Cookware]
Collected=1
Collection=Scattered Civilization (The Western Plains of Karana), Call of the Forsaken
BuyPriceMin=1
BuyPriceMax=1
MinBuyCount=1
SellPriceMin=2000000
SellPriceMax=2000000
etc.
Tip
Have a collectible, but can't remember what Achievement it is in?
Notice it was a search using a partial name. All collectibles with name containing "clutching" would have been output to the console.
${Collectible} Usage
The result of .Collected (or .Status) returns 0 (need) or 1 (collected). If not found, all members return -1.
INI:
${Collectible[Broken Wrist Shackles].Status} -> 0|1
${Collectible[Broken Wrist Shackles].Collected} -> 0|1
${Collectible[Broken Wrist Shackles].ComponentID} -> 290911301
${Collectible[broken wrist shack].Name} -> Broken Wrist Shackles
${Collectible[Broken Wrist Shackles].Expansion} -> Terror of Luclin
${Collectible[Broken Wrist Shackles].Collection} -> Breaker of Chains
${Collectible[Broken Wrist Shackles].FullCollection} -> Breaker of Chains, Terror of Luclin
${Collectible[Brasse's Brassiere].Status} -> -1
${Collectible[brasse's brassiere].Collection} -> -1
Special
Enables you to view the status of collectibles when mousing over them. You may want to use something like boxhud instead. This will show Collected/Need in the upper left corner.
MQ2Hud.ini:
Config\MQ2Hud.ini
[Elements]
CollectionItemMO = 19,100,100,255,255,255 ,${If[${EverQuest.LastMouseOver.MouseOver},${If[${FindItem[=${EverQuest.LastMouseOver.Tooltip}].Collectible},${If[${Collectible[${FindItem[=${EverQuest.LastMouseOver.Tooltip}]}].Collected},Collected,Need]},""]},""]}
CollectionItemMOB = 19,100,100,255,255,255 ,${If[${EverQuest.LastMouseOver.MouseOver},${If[${FindItem[=${EverQuest.LastMouseOver.Tooltip}].Collectible},${If[${Collectible[${FindItemBank[=${EverQuest.LastMouseOver.Tooltip}]}].Collected},Collected,Need]},""]},""]}
- Source Repository
- https://github.com/RedGuides/MQ2Collectible
- [git] Automation options?
- Yes
- License Name
- MIT