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Fixed issues relating to change in text for ConfirmationDialogBox for no trade/ and lore-equip items
- Remove unnecessary variables and copies from OnIncomingChat
- Refactor some of the logic to remove returns (others remain)
- Chain conditions where no else was used
Knightly:
- Replaced #define with constexpr
- Removed using namespace std
- Removed the duplicate defines that were already in the ItemActions Header
- Changed some of the paths to MAX_PATH instead of MAX_STRING
- Removed redeclared variables
- Removed unused variables
- Reduced scope on variables
- Remove mixed tabs and spaces
- Use space for alignment
alynel:
- Cleaned up returns
- Removed white space on line endings
- Removed unnecessary GetLength checks before for loops
- Refactored logic
- Switched to int64_t
- Switched FindItemCount to int from DWORD
- Moved DistributeLoot bools to DistributeLoot function
MQ2AutoLoot - Minor Cleanup (!310) · Merge Requests · RG Creators / VeryVanilla
- Replaced #define with constexpr - Removed using namespace std - Removed the duplicate defines that were already in the ItemActions Header - Changed some of the paths to MAX_PATH...gitlab.com
@plure Fixed a bug when distributing loot and no one wanted the item, it would screw up the next item to be looted.