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lootnscoot (for emu) 02/15/2026

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〰️Commits​


Add ~ symbol for a like compare (#51)

[hp>=500, name~robe}
will show items with 500 or more hp and have robe in the name.

~ acts as a partial match
(95b886e) ~Grimmier378
Item lookup search (#50)

you can now look up items in the items table by fields using operators (< > = <= >=)

example hp>=500
will return items with hp value greater than or equal to 500

you can also multi search to refine

put the searches inside {} separated by a comma

example {hp>=500, hp<1000, strength>20}
this will return items with hp values from 500 - 999 and only with strength values of 20 +
(c0ca7e1) ~Grimmier378

〰️Commits​


- Refactor decision making (#49)
After thinking about this the entire 200mile drive there and 2 days of camping...

complete redo of the getRule function

cleaner, easier to work through. Now with Less Spaghetti!

no drop items will not create an initial rule if `lootNoDrop` and `lootNoDropNew` are NOT both enabled. this will keep it as NEW for all chars until the rule is confirmed.
(dca355c) ~Grimmier378

〰️Commits​


- Loot decision making work (#48)
Bug squashing the decision making routine.

Some rework on decision making especially for nodrop and new rules.

I've been chasing occasional looting items when we shouldn't have and narrowed it down to outside scripts / automation as the main cause.

there are plenty of debugging messages and I have yet to see it to enter the loot item when not supposed to anymore.

I have tested with pausing lns until fighting is over and then pausing the automation and unpausing lns. (no issues)
as well as creating a pile of corpses then stopping automation and starting lns. also no issues.
(724f431) ~Grimmier378

Bug Fixes 🐛


- Random class checks (#45)
There were instances were class checks were being skipped causing the wrong person to loot something.
(ee8dbd0) ~Grimmier378

〰️Commits​


Rehash last commit (#47)

forgot to commit before the pr
(ac84547) ~Grimmier378

Features ⛲


- Command line (#44)
Refactored some command line work.

`/lns [normalitem|globalitem|personalitem] [rule] [itemName|qty] [qty]`

Add an item rule to the Items database.
The item will be added to the proper database table based on which is issued normalitem, personalitem, or globalitem.
Qty is only applied if the rule is quest. if an item is on the cursor you can omitt the item name and it will use the item on the cursor.
If the item is already in the database, it will update the quantity
(6502f03) ~Grimmier378

Bug Fixes 🐛


- Cross server talk (#43)
Should no longer have cross server talk with chars having the same names.
(c11774d) ~Grimmier378

Bug Fixes 🐛


- Rechecking corpse if new item set to ignore (#42)
Removed the duplicate spot that was causing corpses to unlock even when the new item was marked ignore.
(5d6a61d) ~Grimmier378

〰️Commits​


Dont use formatting in prefix if loot channel is eq chat
(8d6825a) ~aquietone

Bug Fixes 🐛


- Unlocking corpses when new item is set to ignore (#41)
Should no longer unlock a corpse if the settings are the same or are set to ignore.
(f33676b) ~Grimmier378

〰️Commits​


Add ReportSkippedItems setting (#40)
(a3290f7) ~aquietone

Bug Fixes 🐛


- ML stuck loops (#39)
* clear the items to loot and ML tables on zoning so we don't beeline to a corpse a cross the zone when coming back after wiping.

* fixed the stuck loop when a corpse or item is missing and we get stuck trying to loot and remove it over and over. had the index value wrong.

* Added combat checks when directing a character to loot. combatlooting setting will be checked as well. otherwise we will wait till after combat to try and loot the item.
(7b22950) ~Grimmier378
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