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lootnscoot (for emu) 02/05/2026

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〰️Commits​


Logging fix after moving things around
(2ad7792) ~aquietone

Bug Fixes 🐛


Fix some startup issues with fresh db after file split
(d6a3968) ~aquietone

〰️Commits​


Remove extra / in ui menu group commands
(5db580b) ~aquietone

Bug Fixes 🐛


Fix error on bulk set table dropdown
(0be9e64) ~aquietone

Bug Fixes 🐛


Fix a couple actor send calls
(e4d4293) ~aquietone

〰️Commits​


Avoid item.DMGBonusType crash for now and loot non-lore items before lore items
(6c7fa73) ~aquietone

〰️Commits​


PR # [63](https://github.com/aquietone/lootnscoot/pull/63): split up init.lua into ui, db, actor, settings
- Maybe fixed CTD errors. Ran under debug build and fixed a bunch of random imgui errors popping up.
- Maybe fixed script randomly exiting. Seemed to occur mostly when both a modify and add rule actor message are sent when setting a rule from new item table.
- Fixed removing entries in restock list.
- Refactored a bunch so probably broke everything else.
(7aa0114) ~aquietone
Split up init.lua into ui, db, actor, settings
(f332fb4) ~aquietone

〰️Commits​


Remove extra word from exiting popup
(813b3e7) ~aquietone
PR # [62](https://github.com/aquietone/lootnscoot/pull/62): logging when LNS.Terminate = true
(47490c9) ~aquietone
Add logging when LNS.Terminate = true
(2b1c14e) ~aquietone

Styling 🦋


- Tooltips, fix: new item discovery crash (#61)
Added tooltip information to the new items window

cleaned up the new item discovery and acknowledgment this should prevent crashing as we no longer try to double add/remove the same entry
(b94d2c6) ~Grimmier378

〰️Commits​


Refactor database usage (#60)

* Refactor database usage

* borrow perf graph from rgmercs
(0a41308) ~aquietone
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