• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
GuildClicky

Utility GuildClicky 2026-10-24-7664589

using /gc or /guildclicky will now not only spit out what options you have available to you, but also tell you what the command is to use
Minor Updates with some suggestions from folks including Rouneq

- you can now use /gc in addition to the /guildclicky bind
- help output will only spit out what guildclicky items you have access to

note: the error about ground.search is an MQ bug - you can disregard.
- Thanks to @MrPatate for some more things to click.
- Added some more info in help

- I know it says to use Ground.Search, it actually does :p
- I need to redo the table so the help prints out in the order i would like to, but not super pressing at the moment.

- If you have one of the neriak "neriak, neriak3rd, or neriakfq" if you could just hollar that those work.

thanks :)
Howdy all and happy holidays to you and yours :)

- We will now validate if we have a navigation path to the item before trying to move to it
- We will now validate that the item we're moving towards is ACTUALLY the item we want to move toward :)
- Who actually reads this? Oatmeal + Raisin Cookies 4tw.
fixed missing return which results in everyone saying "invalid"

things to do:

- there still isn't any nav validation. so if we have the item, we're going to assume we can nav to it
- there also isn't any validation we have a menu open, we currently assume if the item exists, that we can nav to it, and if we nav to it, we are within range to open the menu and click it
thanks for code review and help AQuietOne <3
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