• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Chase

Utility Chase v1.1.1

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Reviews 5.00 star(s) 5 reviews

Just awesome. Using this greate Tool since serveral month now. I have no idea what maybe could have been done better. This tool made my ingame-life much more comfortable. Does its job in the best possible way I can think off.
Have I mentioned I love this? Makes moving my daughter's character around a breeze or my group without plugins. Thanks for this!
Love this, running an unconventional group where MA isn't driving so it was a game changer.
TL;DR: Kickass!

It gets the Caverns of Endless Bullshit seal of approval. Granted, the mesh file for the zone is a nightmare already (I blame the map designer not MQ2Nav & Co.) it consistently seemed to outperform Come to Me, Follow Me, CTWN navigation, and outside of COES outperformed KA and RGMercs chase options, moving around logs in Scorched woods where otherwise toons were getting stuck. Only problems are PEBKAC with KA settings for Ranger backpedalling to shoot headshot pew pews ... fighting settings for LUAChase (a name I prefer since searching for CHASE is going to bring up every iteration of /chase in search results). I'll work those out and I don't blame the script for them. That and forgetting to pause LUAChase and getting jolted back to the chase target (again, PEBKAC). :)

Other testing: it seems to handle problems with the mesh better than other nav options, especially at points where you might flip flop flip flop flip flop like a bot on a river facing north then south then north (Thulisaur Isle in a few places, Neriak in that river as you try to head to commonlands, etc). However it's not a pancaea - I still find myself having to hit Follow Me to get my group on a boat from a pier, or to cross some doorways. It is what it is - again no blame on LUAChase for that situation.
Is there no stopping a quiet one?
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