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A TLP without truebox has thawed (Very Vanilla ready)
Didn't see a PullWith option for shaman, if i want to use shaman to pull on incoming... is that something that can be done via plugin commands? (saw none).
i got ya. This is one i'm using for my shaman.
[General]
KissAssistVer=8.2
Role=Assist
CampRadius=150
CampRadiusExceed=300
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=25
MedStop=90
MedCombat=1
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=2
EQBCOn=1
MiscGem=10...
Ok, after a few hours over the span of a few days. I've done every bit of research i've deemed possible with the limited supply or there lack of information on how to use the more advanced features of MQ2Navigation.
I realize that a lot of these commands are buried in the actual macro for...
I've had this issue doing Bixie missions Saving Jacyll and others, where you have to "break down the barriers". The casters/dps just don't know how to react. Also issues when an NPC lifelocks at 5% or so, and you need to switch to another target. because it loses it off the extended target...
Did something come of this? Similar issue when puller is targeting, it's targeting behind walls and can't pull anything.. Navigation is loaded and heshed for the current zone. Not real sure how to set "Pull" spots.
I think you missed my comma ;). The Start > to End selection inside the Navigation pane, when selecting from one area >>> to the next. Will miss blue squares when it's covering the areas from point A to point B. The whole map has blue squares. But when using Start and End (selection tools...
Ok, so i followed that nifty MQ2 Navigation for Newbies guide, and it was pretty good. On question i'm not sure how to word properly.... what are the Start and End things inside navigation? I notice after i build a zone, that there's a start and end, which when i select from 1 area to the...
none other than the pet ability not being set, all variables good... i can't have the 2ndary person loot because they are healer, and have to watch group 100%, so i'm doing it between downtimes it seems. I'm going to add 1 more toon to the bunch here this weekend to see how it performs...
Appreciate all the responses, i wasn't using navigation. Running that now to see how the reaction times are...
Still noticing though when i get aggro, he doesn't drop the old targeted mob, and maintains returning to camp when the add hits him. I'm set as Puller on a SK. And Navigation is...
live server, running latest
- - - Updated - - -
Also noticing sometimes when looting, it'll loot the corpse very quick and escape very quick without actually removing anything from the corpse. Like gems and stuff.
Ok, so noticing this wierd, annoying little tid bit. When set as puller, the ini will target a mob in "said distance" then bolt off towards that said mob... well, while enroute to that mob (B Line towards it) it'll aggro 2-3 mobs in the path that are closer in range to me than the other mob...
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