ThaShadowknight
New member
- Joined
- Jan 14, 2014
- RedCents
- 50¢
Ok, after a few hours over the span of a few days. I've done every bit of research i've deemed possible with the limited supply or there lack of information on how to use the more advanced features of MQ2Navigation.
I realize that a lot of these commands are buried in the actual macro for Kissassist, which governs the correct paths to navigate to get to said mob at any given location, based on the information in kissassist_info for mob spawn pulls/ignores/named. Using this information the macro acquires a said path based on the location in the mesh file for said zone.
Now to the more advanced stuff which i've not come to terms with yet in my exploration of the plugin that is the end of our gaming future!
What i've failed to find is how to set a "pull location". Where the puller will run to, stop, target said monster beyond a "rock, house, hill" and pull with said ability defined in the kissassist_character file. ie. pullwith=bow|arrow|spell.
My reasons behind wanting to know this: Puller runs out with a target on his window, stops 5 ft behind the rock. Inches closer, inches closer, drops the target and returns to camp. Does this 3-4 times before new target is selected and then runs off, around rocks, around shrubs, over a hill, and pulls said monster out in the open and pulls to camp with no problem.
Now, with the option set to pullwith=melee. No problem. Character runs up, inches, inches, inches, inches, smacks mob with weapon and then returns to camp as if nothing has happened.
My question would be. Is there a way to set a predefined /loc which i've saved for said zone using /navigate save x y z. So that now this toon will run to said location. Then pull the next monster based on this location?
Hope this was easy to understand. I've been working on this for the better half of the afternoon, and have no noticed any changes.
I realize that a lot of these commands are buried in the actual macro for Kissassist, which governs the correct paths to navigate to get to said mob at any given location, based on the information in kissassist_info for mob spawn pulls/ignores/named. Using this information the macro acquires a said path based on the location in the mesh file for said zone.
Now to the more advanced stuff which i've not come to terms with yet in my exploration of the plugin that is the end of our gaming future!

What i've failed to find is how to set a "pull location". Where the puller will run to, stop, target said monster beyond a "rock, house, hill" and pull with said ability defined in the kissassist_character file. ie. pullwith=bow|arrow|spell.
My reasons behind wanting to know this: Puller runs out with a target on his window, stops 5 ft behind the rock. Inches closer, inches closer, drops the target and returns to camp. Does this 3-4 times before new target is selected and then runs off, around rocks, around shrubs, over a hill, and pulls said monster out in the open and pulls to camp with no problem.
Now, with the option set to pullwith=melee. No problem. Character runs up, inches, inches, inches, inches, smacks mob with weapon and then returns to camp as if nothing has happened.
My question would be. Is there a way to set a predefined /loc which i've saved for said zone using /navigate save x y z. So that now this toon will run to said location. Then pull the next monster based on this location?
Hope this was easy to understand. I've been working on this for the better half of the afternoon, and have no noticed any changes.

