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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - MQ2Navigation Question

ThaShadowknight

New member
Ok, so i followed that nifty MQ2 Navigation for Newbies guide, and it was pretty good. On question i'm not sure how to word properly.... what are the Start and End things inside navigation? I notice after i build a zone, that there's a start and end, which when i select from 1 area to the next, highlights in yellow, missing a bunch of blue tiles. Just curious, been building a bunch of zones but i think i'm doing it wrong.
 
If you are missing blue tiles, then you need to rebuild the mesh for that zone using different tile and cell sizes until the whole zone is covered.
 
I think you missed my comma ;). The Start > to End selection inside the Navigation pane, when selecting from one area >>> to the next. Will miss blue squares when it's covering the areas from point A to point B. The whole map has blue squares. But when using Start and End (selection tools inside the navigation pane when you left click, and shift left click) it only selects a limited area.
 
After you build a mesh, the start and end are tools to test the mesh as far as I can tell. On the right, select the Show Tools radio button, and you'll see a selection of available tools. For the default start and end tool, I think it's just checking whether the two points are connected, and the highlighted tiles are the path connecting them.
 
Question - MQ2Navigation Question

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