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On rooted mobs, you build a bunch of aggro before you start actually fighting (in velious, Mage pets can do this and then the war taunts the mob to capture aggro). Then, once the fight begins and mob starts summoning, tank continually backs up out of melee range, getting summoned back...
Every tenth mob or so, my tank will not attack. KA does something to mq2melee that makes it so that even if I pause the macro and manually turn on attack, melee turns attack off immediately. I can spam q to attack the mob manually, one swing per press, but otherwise the tank just stands there...
Did not have E bound to anything, and it worked fine after I copied over my whole MQ2 folder. So something else is needed besides the macroquest.ini file to get it to work, I am just not sure what.
Hi,
I know there used to be a post or page somewhere that explained how to do this but I've been unable to track it down.
I understand how to use /mqp to pause or unpause a script.
For a bunch of years I have had a bind set so that when I hit the 'e' key it does /mqp to quickly pause/unpause...
Just updated using the new updater. Now my macroquest is running, but it looks like it isn't fully injecting. It's doing something as I get the macroquest updates screen on character select, but in game I don't have a macroquest window. If I hit . to start a command it catches it, but the...
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