Data related to the specified raid member. Inherits DataType:spawn when spawn is in zone.
This Data Type is added by core MacroQuest.
raidmember is used as a return type by these members: [ Toggle ]
|Raid main assist
|Raid Master Looter
|Raid member by number or name
|Raid target (clicked in raid window)
|Returns TRUE if the member is a group leader
|Allowed to loot with current loot rules and looters?
|Returns TRUE if the member is the raid leader
|Raid member's class (works without being in zone)
|Current group number (or 0)
|Raid member's level (works without being in zone)
|Spawn object for this player if available (must be in zone)
|Raid member's name
You may also use members of spawn, shown here: [ Toggle ]
|assists the spawn
|left clicks the spawn
|Right clicks the spawn
|Body type. See Body types
|True if AFK
|returns TRUE or FALSE if a mob is aggressive or not
|Current Raid or Group assist target?
|returns 1 for a empty buff list and a number above 1 if there was some buffs received.
|Are you in buyer mode?
|TRUE/FALSE on if a splash spell can land. This check is ONLY for line of sight to the targetindicator (red/green circle)
|Is your target moving away from you?
|GM or Guide?
|Represents what the pc/npc is holding
|No index, 0 and ANY return the same thing. Accepts: NORMAL or 1, UNDEAD or 2, ANIMAL or 3, SOS or 4.
|if its a summoned being (pet for example)
|Returns TRUE if spawn is in LoS
|Is this a "named" spawn?
|A flag indicating a non-permanent pet, like a swarm pet. (?)
|Are you in trader mode?
|Returns the target's spell by buff index number, or the first buff if no Index is provided.
|Returns the target's spell name, or the first buff if no Index is provided.
|Caches buff information cast on others. Index accepts spell ID by default. To accept buffslot (between 1 and 97) prefix with #. The * prefix is for an index, and ^ prefix is a keyword (Slowed Rooted Mezzed Crippled Maloed Tashed Snared and Beneficial).
|Uses the Buff Find DSL to search for buffs.
|Returns the class long name
|Negative Z Axis.
|Distance from player in (x,y)
|Distance from player in (x,y,z) in 3D
|Estimated distance in (x,y), taking into account the spawn's movement speed but not the player's
|Alias: DistanceW. Distance from player in X plane (East/West)
|Alias: DistanceN. Distance from player in Y plane (North/South)
|Alias: DistanceU. Distance from player in Z plane (Up/Down)
|Negative X axis
|Looking this angle
|The max distance from this spawn for it to hit you
|The Max distance from this spawn for you to hit it
|Negative Y Axis.
|Alias: W. Returns X axis.
|Alias: N. Y Axis.
|Alias: U. Z Axis.
|Heading in this direction
|Heading player must travel in to reach this spawn
|Heading to the coordinates y,x from the spawn
|AA rank number
|Current animation ID. See Animations for a list.
|Returns the number of buffs on the target.
|returns -1 if no buffs are cached for the spawn or number of buffs cached.
|Current Endurance points (only updates when target/group)
|Current Mana points (only updates when target/group)
|Takes numbers 0-8 or names: head chest arms wrists hands legs feet primary offhand
|Returns the ID number of the spawn.
|Current Raid or Group marked npc mark number (raid first)
|Maximum Endurance points (only updates when target/group)
|Maximum Mana points (only updates when target/group)
|returns a mask as an inttype which has the following meaning: 0=Idle 1=Open 2=WeaponSheathed 4=Aggressive 8=ForcedAggressive 0x10=InstrumentEquipped 0x20=Stunned 0x40=PrimaryWeaponEquipped 0x80=SecondaryWeaponEquipped
|Item ID of anything that may be in the Primary slot
|Item ID of anything that may be in the Secondary slot
|Percent hit points
|The spawn a player is following using /follow on.
|Master, if it is charmed or a pet
|Find the #th nearest spawn matching this Spawn search to this spawn (most efficient on yourself)
|Find the nearest spawn matching this Spawn search to this spawn (most efficient on yourself)
|Next spawn in the list
|Owner, if mercenary
|Previous spawn in the list
|Spell, if currently casting (only accurate on yourself, not NPCs or other group members)
|GREY, GREEN, LIGHT BLUE, BLUE, WHITE, YELLOW, RED
|Name displayed in game (same as EQ's %T)
|Location using EQ format
|Name of the light class this spawn has
|location of the spawn
|LocYX of the spawn
|LocYXZ of the spawn
|Location using MQ format
|STAND, SIT, DUCK, BIND, FEIGN, DEAD, STUN, HOVER, MOUNT, UNKNOWN
|Suffix attached to name, eg. Billy Bob
|Alias: AATitle. Prefix/Title before name.
|Returns PC, NPC, Untargetable, Mount, Pet, Corpse, Chest, Trigger, Trap, Timer, Item, Mercenary, Aura, Object, Banner, Campfire, Flyer
|Returns the duration remaining on this target buff
|returns your buffs duration on the target.