DataType:character

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Returns information on character. Inherits DataType:spawn


This Data Type is referenced in MacroQuest, and accessed by Top-Level Object(s): Me

Members

{{

Type Member Description
action Dismount Dismounts the steed
Sit Sits down
Stand Stands up
StopCast interrupts cast
altability AltAbility[#|name] Returns the total number of points you have spent in ability # or name
auratype Aura The aura effect name
Aura[#|name] The aura effect number or name
bandolier Bandolier[#] Gives access to the bandolier datatype. See below for examples.
bool AbilityReady[#|name] Ability with this name or on this button # ready?
AltAbilityReady[#|name] Alt ability # or name ready?
AltTimerReady seems broken. Alternate timer ready? (Bash/Slam/Frenzy/Backstab). Note: ${AbilityReady} works fine with most of these.
AmIGroupLeader Am I the group leader?
AssistComplete returns true/false if the assist is complete
AutoFire Is Autofire on?
BardSongPlaying Returns true if bard is playing a song
CanMount Detects if you meet the proper conditions (water, zone, race, etc.) for mounting your steed.
Combat True if in combat
CombatAbilityReady[#|name] True if ability ready
Grouped Grouped?
InInstance Returns TRUE if you are in an instance.
Invited Invited to group?
ItemReady[#|name] True/False on if the item is ready to cast.
Moving Moving? (including strafe)
RangedReady Ranged attack ready?
Running Do I have auto-run turned on?
Shrouded Am I Shrouded?
SpellInCooldown returns TRUE if you have a spell in cooldown and FALSE when not.
SpellReady[#|name] Gem with this spell name or in this gem # ready to cast?
Stunned Am I stunned?
TributeActive Tribute Active
UseAdvancedLooting TRUE if using advanced looting
Zoning
buff Aego
Beneficial
Brells
Buff[#] The buff in this slot #
Buff[name] The buff with this name, partial match allowed
Charmed
Clarity
Corrupted Returns the name of the Corrupted debuff if you have one
Crippled
Cursed Returns the name of the Curse debuff if you are effected by one
Diseased Returns the name of any Disease spell
Dotted Returns name of first DoT on character.
DSed
Feared
FindBuff[<term> <option>...] Uses the Buff Find DSL to search for buffs. See below for examples.
Focus
Growth
Hasted
HybridHP
Invulnerable Returns the invulnerable spell name on you
Maloed
Mezzed
Poisoned Returns the name of any Poison spell
Pred
Regen
RevDSed
Rooted
SE
Shining
Silenced Returns the name of the Silence type effect on you
Skin
Slowed
Snared
Song[#] The song in this slot #
Song[name] The song with this name, partial match allowed
Strength
SV
Symbol
Tashed
fellowship Fellowship Info about Fellowship
float GroupLeaderExp Group leader exp (emu only)
PctAAExp Returns your current AA exp %
PctAAVitality Percentage of AA Vitality your toon has
PctExp Returns your EXP percent
PctGroupLeaderExp Group leader exp as a % (emu only)
PctMercAAExp
PctRaidLeaderExp Raid leader exp as a % (emu only)
PctVitality Returns your vitality %
RaidLeaderExp Raid leader exp (emu only)
ZoneBoundX
ZoneBoundY
ZoneBoundZ
int AAExp AA exp as a raw number out of 10,000 (10,000=100%)
AAPoints Unused AA points
AAPointsAssigned
AAPointsSpent The number of points you have spent on AA abilities
AAPointsTotal The total number of AA points you have
Ability[name] Skill name assigned to this doability button
AccuracyBonus Accuracy bonus from gear and spells
ActiveFavorCost If Tribute is active, how much it is costing you every 10 minutes. Returns NULL if tribute is inactive.
AdoptiveCoin
AGI Agility
AirSupply
AltCurrency[#|name]
AncientDraconicCoin
AncientSebilisianCoins
AttackBonus Attack bonus from gear and spells
AttackSpeed Your Attack Speed. No haste spells/items = AttackSpeed of 100. A 41% haste item will result in an AttackSpeed of 141. This variable does not take into account spell or song haste.
AvoidanceBonus Avoidance bonus from gear/spells
BaseAGI
BaseCHA
BaseDEX
BaseINT
BaseSTA
BaseSTR
BaseWIS
BathezidTradeGems
Bayle
BifurcatedCoin
Book[name] Slot in your spellbook assigned to spell name.
Brellium
BronzeFiats
CHA Charisma
Chronobines Chronobines on your character
ClairvoyanceBonus
CombatAbility[name] Returns the number of Combat ability name in your list (not the same as anyone else's list!)
CombatEffectsBonus Combat Effects bonus from gear and spells
Commemoratives
Copper Copper on your character
CopperBank Copper in bank
CountBuffs Number of buffs you have, not including short duration buffs
CountSongs Number of songs you have
CrystallizedFear
CrystallizedLuck
CurrentEndurance Shows current endurance
CurrentHPs Current hit points
CurrentMana Current mana
CurrentWeight Current weight
CursorCopper
CursorGold
CursorKrono
CursorPlatinum
CursorSilver
DamageShieldBonus Damage Shield bonus from gear and spells
DamageShieldMitigationBonus Damage Shield Mitigation bonus from gear and spells
DEX Dexterity
DiamondCoins
DoTShieldBonus DoT Shield bonus from gear and spells
Doubloons Doubloons on your character
DreadStones
Drunk Drunkenness level
EbonCrystals Number of Ebon Crystals on your character
EnduranceBonus Endurance bonus from gear and spells
EnduranceRegen Endurance regen from the last tick
EnduranceRegenBonus Endurance regen bonus
EnergyCrystals
EntwinedDjinnCoins
ExpansionFlags Returns a numeric number representing which expansions your toon is flagged for
Faycites Faycites on your character
FetterredIfritCoins
Fists
FreeBuffSlots Number of open buff slots (not counting the short duration buff slots)
FreeInventory Number of free inventory spaces
FreeInventory[#] Number of free inventory spaces of at least # size (giant=4)
FroststoneDucat
Gem[name] Returns the gem # if spell is memorized
Gold Gold on character
GoldBank Gold in bank
GoldTokens
GroupLeaderPoints
  1. of group leader points (emu only)
GroupSize Size of group
GukEarned Total LDoN points earned in Deepest Guk
Haste Total Combined Haste (worn and spell) as shown in Inventory Window stats
HaveExpansion[#|name] Returns TRUE/FALSE if you have that expansion #. e.g. ${Me.HaveExpansion[Veil of Alaris]} or ${Me.HaveExpansion[18]}
HealAmountBonus Total Heal Amount bonus from gear
HeroicAGIBonus Total Heroic Agility bonus from gear
HeroicCHABonus Total Heroic Charisma bonus from gear
HeroicDEXBonus Total Heroic Dexterity bonus from gear
HeroicINTBonus Total Heroic Intelligence bonus from gear
HeroicSTABonus Total Heroic Stamina bonus from gear
HeroicSTRBonus Total Heroic Strength bonus from gear
HeroicWISBonus Total Heroic Wisdom bonus from gear
HPBonus Hit point bonus from gear and spells
HPRegen Hit point regeneration from last tick
HPRegenBonus HP regen bonus from gear and spells
Hunger Hunger level
Instance ZoneID of current instance
INT Intelligence
IsBerserk
Krono
LADelegateMA Level of Delegate MA of the current group leader (not your own ability level)
LADelegateMarkNPC Level of Delegate Mark NPC of the current group leader (not your own ability level)
LAFindPathPC Level of Find Path PC of the current group leader (not your own ability level)
LAHealthEnhancement Level of Health Enhancement of the current group leader (not your own ability level)
LAHealthRegen Level of Health Regen of the current group leader (not your own ability level)
LAHoTT Level of HoTT of the current group leader (not your own ability level)
LAInspectBuffs Level of Inspect Buffs of the current group leader (not your own ability level)
LAManaEnhancement Level of Mana Enhancement of the current group leader (not your own ability level)
LAMarkNPC Level of Mark NPC of the current group leader (not your own ability level)
LanguageSkill[#|name] Returns your skill in the specified language.
Language[name] Returns the EQ language name of the language number specified. See Language list
LANPCHealth Level of NPC Health of the current group leader (not your own ability level)
LAOffenseEnhancement Level of Offense Enhancement of the current group leader (not your own ability level)
LargestFreeInventory Size of your largest free inventory space
LASpellAwareness Level of Spell Awareness of the current group leader (not your own ability level)
LaurionInnVoucher
LCK
LDoNPoints Available LDoN points
LoyaltyTokens
ManaBonus Mana bonus from gear and spells
ManaRegen Mana regeneration from last tick
ManaRegenBonus Mana regen bonus from gear and spells
MarksOfValor
MaxAirSupply
MaxBuffSlots Max number of buffs you can have on you. /echo ${Me.MaxBuffSlots}
MaxEndurance Max endurance
MaxHPs Max hit points
MaxLevel
MaxMana Max mana
McKenzie
MedalsOfConflict
MedalsOfHeroism
MercAAPoints
MercAAPointsSpent
MercListInfo[name]
MirEarned Total LDoN points earned in Miragul's
MMEarned Total LDoN points earned in Mistmoore
Motes
Nobles
NumBagSlots
NumGems Returns the amount of spell gems your toon has
Orux Orux on your character
OverseerTetradrachm
ParcelStatus
PctAggro Your aggro percentage
PctAirSupply
PctEndurance Current endurance as a %
PctExpToAA Returns how far to your next AA
PctHPs Current HP as a %
PctMana Current mana as a %
PersonaLevel[# Persona level of specified class
PetBuff[name] Finds PetBuff slot with the spell name
Phosphenes Phosphenes on your character
Phosphites Phosphites on your character
PiecesofEight
Platinum Platinum on your character
PlatinumBank Platinum in bank
PlatinumShared Platinum in shared bank
RadiantCrystals Number of Radiant Crystals on your character
RaidLeaderPoints
RebellionChits
Reclamation
RemnantOfTranquility
RestlessMark
RujEarned Total LDoN points earned in Rujarkian
SathirsTradeGems
ScarletMarks
SecondaryPctAggro Secondary Percentage aggro
ShadedSpecie
ShadowStones
ShalowainsPrivateReserve
ShieldingBonus Shielding bonus from gear and spells
Silver Silver on your character
SilverBank Silver in bank
SilverTokens
SkillBase[#|name]
SkillCap[#|name] Skill cap of skill with this name or ID #
Skill[#|name] Skill level of skill with this name or ID #
SPA[#] Returns the SPA for the specified spell
SpellDamageBonus Spell Damage bonus
SpellRankCap your characters spell rank cap. if it returns: 1 = Rk. I spells 2 = Rk. II spells 3 = Rk. III spells
SpellShieldBonus Spell Shield bonus from gear and spells
SpiritualMedallions
STA Stamina
STR Strength
StrikeThroughBonus Strikethrough bonus from gear and spells
StunResistBonus Stun Resist bonus from gear and spells
SubscriptionDays Returns the days left in your gold subscription
svChromatic Your character's lowest resist
svCold Character Cold Resist
svCorruption Character Corruption Resist
svDisease Character Disease Resist
svFire Character Fire Resist
svMagic Character Magic Resist
svPoison Character Poison Resist
svPrismatic The average of your character's resists
TakEarned Total LDoN points earned in Takish
Thirst Thirst level
VeliumShards
Voucher
WarforgedEmblem
WarlordsSymbol
WIS Wisdom
XTAggroCount it returns the number of AUTO-HATER mobs on the extended target window. XAssist may be a helpful alternative.
XTAggroCount[#] it returns the number of AUTO-HATER mobs on the extended target window where your aggro is less than the optional parameter N. N must be between 1-100 inclusive or it will be set to 100 (the default value). ${Me.XTAggroCount} and ${Me.XTAggroCount[100]} are identical.
XTarget Returns the count of xtargets
XTargetSlots
XTHaterCount number of mobs on xtarget with AUTO-HATER. XAssist may provide a helpful alternative.
int64 AAVitality The total number of AA Vitality you have
AAVitalityCap
CareerFavor Career favor/tribute
Cash Total cash on your character, expressed in coppers (eg. if you are carrying 100pp, Cash will return 100000)
CashBank Total cash in your bank, expressed in coppers
CountersCorruption
CountersCurse Number of curse counters you have
CountersDisease Number of disease counters you have
CountersPoison Number of poison counters you have
CurrentFavor Current favor/tribute
Dar Damage absorption remaining (eg. from Rune-type spells)
Exp Returns your current level's exp out of 10,000
GuildID Returns the ID number of your guild
MercAAExp
TotalCounters this case adds and returns all resist Counters
Vitality Returns current vitality
VitalityCap Returns your vitality cap
item Bank[#] Item in this bankslot #
Inventory[#] Item in this slot #
Inventory[slotname] Item in this slotname (inventory slots only). See Slot names for a list of slotnames.
SharedBank
mercenary Mercenary Access the mercenary datatype
skill AutoSkill[#] Returns a skill. E.g. ${Me.AutoSkill[1].Name} returns the name of whatever skill is set as the first autoskill.
spawn AggroLock spawn info for aggro lock player
GroupAssistTarget Current group assist target
GroupMarkNPC Current group marked NPC (1-3)
RaidAssistTarget[#] Current raid assist target (1-3)
RaidMarkNPC[#] Current raid marked NPC (1-3)
SecondaryAggroPlayer
Spawn Your character's spawn
TargetOfTarget Target of Target (will only work when group or raid Target of Target is active; if not, it will return NULL)
spell ActiveDisc Returns a spell if melee discipline is active.
BlockedBuff
BlockedPetBuff
Book[#] Spell assigned to this slot # in your spellbook
CombatAbility[#] Returns the name of Combat Ability # in your list (not the same as anyone else's list!)
Gem[#] The name of the spell in this slot #
PetBuff[#] The spell in this PetBuff slot #
Spell[#|name] Searches by id or name, returns the full spell name
string Ability[#] The doability button number that the skill name is on
CombatState Returns one of the following: COMBAT, DEBUFFED, COOLDOWN, ACTIVE, RESTING, UNKNOWN
GroupList Returns a string of your group members (excluding you)
Inviter Name of the inviter
Language[#] The EQ language number of the specified language. See Language list
MembershipLevel Same as Subscription
MercenaryStance Current active mercenary stance
MercListInfo[#]
Name Returns your character's first name
Subscription Returns FREE SILVER or GOLD
ToString Same as Name
ticks CombatAbilityTimer[#|name] The time remaining (in seconds) before the Combat Ability is usable
Downtime Downtime (Ticks left til combat timer end)
TributeTimer Tribute Timer
timestamp AbilityTimerTotal[# Total time for ability reuse (not remaining)
AbilityTimer[#|name]
AltAbilityTimer[#|name] Alt ability reuse time remaining
CastTimeLeft
GemTimer[name|#] The timer for the spell with this name or in this gem #
LastZoned Returns a timestamp of last time you zoned
worldlocation BoundLocation[#] Accepts bind point id from 0-4, returns zone id.
xtarget XTarget[#] Extended target data for the specified XTarget #
zone Origin Returns your character's starting city
ZoneBound

Inherits spawn

You may also use members of spawn, shown here: [ Toggle ]

Type Member Description
action DoAssist assists the spawn
DoFace Faces spawn
DoTarget targets spawn
LeftClick left clicks the spawn
RightClick Right clicks the spawn
body Body Body type. See Body types
bool AFK True if AFK
Aggressive returns TRUE or FALSE if a mob is aggressive or not
Anonymous
Assist Current Raid or Group assist target?
Binding Binding wounds?
BodyWet
bShowHelm
BuffsPopulated returns 1 for a empty buff list and a number above 1 if there was some buffs received.
Buyer Are you in buyer mode?
CanSplashLand TRUE/FALSE on if a splash spell can land. This check is ONLY for line of sight to the targetindicator (red/green circle)
Dead
Ducking
FeetWet Feet wet/swimming?
Feigning
Fleeing Is your target moving away from you?
GM GM or Guide?
GroupLeader
HeadWet
Holding Represents what the pc/npc is holding
Hovering
Invis[#|name] No index, 0 and ANY return the same thing. Accepts: NORMAL or 1, UNDEAD or 2, ANIMAL or 3, SOS or 4.
IsSummoned if its a summoned being (pet for example)
IsTouchingSwitch
Levitating
LFG
LineOfSight Returns TRUE if spawn is in LoS
Linkdead
Moving
Named Is this a "named" spawn?
Roleplaying
Sitting
Sneaking
Standing
Stuck
Stunned
Targetable
TemporaryPet A flag indicating a non-permanent pet, like a swarm pet. (?)
Trader Are you in trader mode?
Underwater
cachedbuff Buff[#] Returns the target's spell by buff index number, or the first buff if no Index is provided.
Buff[name] Returns the target's spell name, or the first buff if no Index is provided.
CachedBuff[#|*|^x] Caches buff information cast on others. Index accepts spell ID by default. To accept buffslot (between 1 and 97) prefix with #. The * prefix is for an index, and ^ prefix is a keyword (Slowed Rooted Mezzed Crippled Maloed Tashed Snared and Beneficial).
FindBuff[<term> <option>...] Uses the Buff Find DSL to search for buffs.
MyBuff[#|name]
class Class Returns the class long name
Deity Deity
float CeilingHeightAtCurrLocation
D Negative Z Axis.
Distance Distance from player in (x,y)
Distance3D Distance from player in (x,y,z) in 3D
DistancePredict Estimated distance in (x,y), taking into account the spawn's movement speed but not the player's
DistanceX Alias: DistanceW. Distance from player in X plane (East/West)
DistanceY Alias: DistanceN. Distance from player in Y plane (North/South)
DistanceZ Alias: DistanceU. Distance from player in Z plane (Up/Down)
E Negative X axis
FloorZ
Height
Look Looking this angle
MaxRange The max distance from this spawn for it to hit you
MaxRangeTo The Max distance from this spawn for you to hit it
S Negative Y Axis.
Speed
X Alias: W. Returns X axis.
Y Alias: N. Y Axis.
Z Alias: U. Z Axis.
heading Heading Heading in this direction
HeadingTo Heading player must travel in to reach this spawn
HeadingToLoc[y,x] Heading to the coordinates y,x from the spawn
int AARank AA rank number
Animation Current animation ID. See Animations for a list.
Blind
BuffCount Returns the number of buffs on the target.
CachedBuffCount returns -1 if no buffs are cached for the spawn or number of buffs cached.
CombatSkillTicks[#]
ContractorID
CorpseDragCount
CurrentEndurance Current Endurance points (only updates when target/group)
CurrentMana Current Mana points (only updates when target/group)
Equipment[#|name] Takes numbers 0-8 or names: head chest arms wrists hands legs feet primary offhand
GMRank
HoldingAnimation
ID Returns the ID number of the spawn.
InPvPArea
Level
Mark Current Raid or Group marked npc mark number (raid first)
MaxEndurance Maximum Endurance points (only updates when target/group)
MaxMana Maximum Mana points (only updates when target/group)
MercID
MyBuffCount
PctEndurance
PctMana
PlayerState returns a mask as an inttype which has the following meaning: 0=Idle 1=Open 2=WeaponSheathed 4=Aggressive 8=ForcedAggressive 0x10=InstrumentEquipped 0x20=Stunned 0x40=PrimaryWeaponEquipped 0x80=SecondaryWeaponEquipped
Primary Item ID of anything that may be in the Primary slot
Secondary Item ID of anything that may be in the Secondary slot
SeeInvis[#]
SpawnStatus[#]
StandState
int64 CurrentHPs
MaxHPs
PctHPs Percent hit points
pet Pet
race Race
spawn Following The spawn a player is following using /follow on.
Master Master, if it is charmed or a pet
Mount
NearestSpawn[#, <name>] Find the #th nearest spawn matching this Spawn search to this spawn (most efficient on yourself)
NearestSpawn[<name>] Find the nearest spawn matching this Spawn search to this spawn (most efficient on yourself)
Next Next spawn in the list
Owner Owner, if mercenary
Prev Previous spawn in the list
TargetOfTarget
spell Casting Spell, if currently casting (only accurate on yourself, not NPCs or other group members)
string ActorDef
AssistName
CleanName
ConColor GREY, GREEN, LIGHT BLUE, BLUE, WHITE, YELLOW, RED
DisplayName Name displayed in game (same as EQ's %T)
EQLoc Location using EQ format
Gender
Guild Guild name
Light Name of the light class this spawn has
Loc location of the spawn
LocYX LocYX of the spawn
LocYXZ LocYXZ of the spawn
MQLoc Location using MQ format
Name
State STAND, SIT, DUCK, BIND, FEIGN, DEAD, STUN, HOVER, MOUNT, UNKNOWN
Suffix Suffix attached to name, eg. Billy Bob of Tunare
Surname Last name
Title Alias: AATitle. Prefix/Title before name.
Type Returns PC, NPC, Untargetable, Mount, Pet, Corpse, Chest, Trigger, Trap, Timer, Item, Mercenary, Aura, Object, Banner, Campfire, Flyer
timestamp BuffDuration[#|name] Returns the duration remaining on this target buff
MyBuffDuration[#|name] returns your buffs duration on the target.
TimeBeenDead

Examples

  • Returns the name of a movement_rate type buff that was cast by bob or sally

/echo ${Me.FindBuff[spa movement_rate and (caster bob or caster sally)]}

  • Returns the name of a HEALDOT type spell that wasn't cast by bob.

/echo ${Me.FindBuff[spa 100 and not caster bob]}

  • Let's say you have a bandolier named "1HB". Here's how to activate it,

/invoke ${Me.Bandolier[1HB].Activate}

  • To see the name of the item in a bandolier slot,

${Me.Bandolier[1HB].Item[1].Name}

See also