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Question - Zerker Endurance Skills - Issues

JackDaniels

Active member
Joined
Jul 29, 2012
RedCents
259¢
I have 2 buff entries relating to endurance for my zerker. Now Breather works, at 20% out of combat he will fire it, but i cannot ever get Communion of Blood to fire. For those that dont know, its basically an AA Canni for Endurance instead of Mana.
Below is the cut out of my INI, any suggestions welcome.

BuffsOn=1
Buffs1=Bloodlust Aura|aura
Buffs2=Axe of the Demolisher|Summon|Axe of the Demolisher|300
Buffs3=NULL
Buffs4=Communion of Blood|End|75
Buffs5=Breather Rk. II|End|20
 
may not help it work, but you may want to add a 2nd parameter so it doesn't kill your zerker.

btw, thanks for teaching me a new trick I needed to set up on my zerker.
 
When you load the ini up you should get a message about any errors. Check on the errors and see if anything returns. I'd imagine kissassist is not recognizing it as an ability. I ran into similar issues for the shaman 3rd spire aa and ancestral aid aa. Still haven't figured out what the issue was for those, but I'm imagining it's something minor and has to do with spaces or ranks.
 
Dunno if this will fix it, but you don't need to specify rank now. KA will recognize the highest rank you have and use it. So try:

Rich (BB code):
Buffs5=Breather|End|20
 
Dunno if this will fix it, but you don't need to specify rank now. KA will recognize the highest rank you have and use it. So try:

Rich (BB code):
Buffs5=Breather|End|20

His breather ability works, it's the other one that doesn't.
 
Spelling is correct, no errors found on kiss check. Also adding the end point like a shaman Canni did not work either.

Anyone else?
 
Well from what I can tell the CheckBuffs routine only uses combat abilities for endurance, so the AA will never be cast. Here is the code in the CheckBuffs routine.

Rich (BB code):
            /if (${2ndPart.Equal[End]}) {
                /if (${Me.PctEndurance}<=${3rdPart} && ${Me.CombatAbilityReady[${1stPart}]} && !${Melee.DiscID}) {
                    /if (${DebugBuffs}) /echo DEBUGBUFFS CheckBuffs Endurance Regen Line#: ${Macro.CurLine}
                    /if (${Me.Sitting}) /stand
                    /delay 5
                    /docommand /disc ${1stPart}
                    /delay 10
                    /echo Casting >> ${1stPart} << for endurance
                    /goto :SkipBuff
                }
            }

Just replace the above code with this and it should start using AA's as well as Combat Abilities.

Rich (BB code):
            /if (${2ndPart.Equal[End]}) {
                /if (${Me.PctEndurance}<=${3rdPart}) {
                    /if (${Me.CombatAbilityReady[${1stPart}]} && !${Melee.DiscID}) {
                        /if (${DebugBuffs}) /echo DEBUGBUFFS CheckBuffs Endurance Regen Line#: ${Macro.CurLine}
                        /if (${Me.Sitting}) /stand
                        /delay 5
                        /docommand /disc ${1stPart}
                        /delay 10
                        /echo Casting >> ${1stPart} << for endurance
                        /goto :SkipBuff
		    } else /if (${Me.AltAbility[${1stPart}]} && ${Me.AltAbilityReady[${1stPart}]}) {
                        /if (${DebugBuffs}) /echo DEBUGBUFFS CheckBuffs Endurance Regen Line#: ${Macro.CurLine}
                        /if (${Me.Sitting}) /stand
                        /delay 5
                        /call CastWhat "${1stPart}" ${Me.ID} Buffs
                        /if (${Macro.Return.Equal[CAST_SUCCESS]}) /echo Casting >> ${1stPart} << for endurance
                        /goto :SkipBuff
                    }
                }
            }
 
Hi CT, thanks but the above looks slightly out of my intelligence range. I AM the reason Maskoi and you have to keep it simple for the Stupids ( me).

However i did find someones Holyshit and modified it. It has been working for the past 3 hours flawlessly. I changed it so that as long as my endurance was below 85% and my hps above 70% it will fire during combat ( so my healer heals me) change the %s based on your zerkers life and endurance totals.

holyshit1=/if (${Melee.Combat} && ${Me.AltAbilityReady[Communion of Blood]} && ${Me.PctEndurance} <85 && ${Me.PctHPs}>70) /casting "Communion of Blood" alt
 
No Problem. When Maskoi wanders by this post and see this, he will most likely add in the addition, so you can expect the change to be included in the base code soon.
 
Question - Zerker Endurance Skills - Issues

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