
This is my puller path, has about 10-12 mobs with like 10 min respawns and a named ph, fairly easy.
One of the reasons I like this so much is none of the progression tasks necessarily run over this camp and Lceanium on most servers has a lot of picks so you can really chose an empty pick.
It's hard for me to gauge how easy it is for group geared but it's very easy for my group, though they are raid geared. Any tank/Real Healer/CC should be able to handle it even if you're a little light on dps. 1 wizards and 1 dps tank were able to handle it.
The yeti's do have a light damage shield but fire nukes break it (wizards, rangers, mages, necros) and one shot of eradicate magic dispels it as well (wizards, necros, enchanters, mages)

