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Question - will debuffallon=2 overwrite any condition?

timmy

Well-known member
Joined
Apr 1, 2014
RedCents
1,443¢
it appears that debufallon=2 or maybe the it's the debuffall in the dps line will ignore any condition i set. this makes sense logically, i do appreciate how thorough debuffall is, but i'd like for my shaman to not bother slowing things he's already slowed with an ae.

below is what i'm trying to use. i moved the ae abilities out of the ae section in an attempt to get them to fire more often. that's still kinda hit or miss, even though i think the condition is pretty clear. the shaman will often malo a mob, slow it, then maybe ae slow, then go back to malo and slow on individual mobs. maybe i need to move the order of things around. i'm using dps=2. maybe i need to adjust something else. maybe i need to go back to the ae section that i'm sure someone coded with love and attention (thanks).

just looking for some tips i guess.

Code:
DPS3=Malaise|99|debuffall|malo|Cond4
DPS4=Turgur's Swarm|99|debuffall|slow|Cond5
DPS5=Wind of Malaise|99|Mob|Cond6
DPS6=Turgur's Virulent Swarm|99|Mob|Cond6

Cond4=${Target.BuffsPopulated} && !${Target.Buff[Malosinata].ID}
Cond5=${Target.BuffsPopulated} && !${Target.Buff[Turgur's Diminishment].ID}
Cond6=${Me.XTarget} > 4
 
DebuffAllOn=1 is debuff as you can, but give DPS higher Priority. DebuffAllOn=2 is Dubuffs take priority. You don't need the Target.BuffsPopulated that is done in the debuff routine.

Code:
Cond4=!${Target.Buff[Malosinata].ID}
Cond5=!${Target.Buff[Turgur's Diminishment].ID}
Cond6=${Me.XTarget} > 4

I would try a hot key and use what you have in your condition, and when the shaman goes to cast something you think he shouldn't hit the hotkey.

HotKey:
/echo Slow: ${Target.Buff[Turgur's Diminishment].ID}
/echo Malo: ${Target.Buff[Malosinata].ID}
 
Question - will debuffallon=2 overwrite any condition?

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