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Question - Which plugin should i get first?

Joined
Jun 2, 2022
RedCents
6,167¢
Hi all,

just a quick question. If funds are very limited in what order would you go about acquiring the CWTN plug-ins?

My current team is SK, ENC, CLR, MAG, MAG, BST.

My initial gut reaction would say cleric to have the best possible healing algorithm, but I might be wrong.

Any and all feedback is appreciated. Thank you.

Be well.
 
Solution
sk imo - if i had to pick one that is what i would do - if you are more comfortable SKing manually then mag since you have 2 of them

you can always play on test - where the cwtn plugins are included with your lvl 2 RedGuides sub

you can also do all content without using the plugins, there are a lot of viable options for automation
sk imo - if i had to pick one that is what i would do - if you are more comfortable SKing manually then mag since you have 2 of them

you can always play on test - where the cwtn plugins are included with your lvl 2 RedGuides sub

you can also do all content without using the plugins, there are a lot of viable options for automation
 
Solution
sk imo - if i had to pick one that is what i would do - if you are more comfortable SKing manually then mag since you have 2 of them

you can always play on test - where the cwtn plugins are included with your lvl 2 RedGuides sub

you can also do all content without using the plugins, there are a lot of viable options for automation

@Sic Thanks for the quick response. So basically if $20 is doable, go SK. If $40 is doable, go SK and MAG.

Be well.
 
IMHO - All of them. Your group makeup is covered completely by the plugins. They are worth it!!

If cash is an issue: Tank, DPS, CC, Heals as the order, and since you have 2 Mages, as Sic mentioned, would be SK/MAG first. Then BST, then ENC, then CLR.
 
I would say it depends on who you drive from and which class you're comfortable playing/boxing. If you play your tank the most and know it well, I'd do healer or mage to get the 2 for 1. If you know your mages well and know which buttons to hit on the cleric, then tank makes sense to get. etc. etc.
 
You could always try it out on test first, but my thought was Ench just to maximize dps and CC. I don’t know if you struggle to keep your group procc buffed but it does a good job.
 
I would say it depends on who you drive from and which class you're comfortable playing/boxing. If you play your tank the most and know it well, I'd do healer or mage to get the 2 for 1. If you know your mages well and know which buttons to hit on the cleric, then tank makes sense to get. etc. etc.

@knave23 I haven’t played in 18 or 19 years, let alone multibox. Multi boxing is very new to me. My serious toon, back in the day 1999, was a raiding enchanter. Old Seb, Hate, and Fear were my home. CC was my bread and butter, and I loved the rush of locking down 2 or 3 adds. Actually the enc listed in my team above is a place holder until the other 5 are high enough to group with my real enchanter.

In my old age, I have become more laid back so automating tasks has become very appealing.

Again thanks to everyone for the input.
 
Hi all,

just a quick question. If funds are very limited in what order would you go about acquiring the CWTN plug-ins?

My current team is SK, ENC, CLR, MAG, MAG, BST.

My initial gut reaction would say cleric to have the best possible healing algorithm, but I might be wrong.

Any and all feedback is appreciated. Thank you.

Be well.
@Elbrin disagree with most, I'd go cleric. No one wants to manually box a cleric and that's just a basic quality of life necessary across the board (specially at high levels 110+). KA does a decent enough job pulling/dpsing...as does RGMercs...but healing is truly a bummer specially once you get really good and start 6-12-18 boxing shit. You just want to set and forget certain characters and be confident shit will get done like clockwork.

I'd go CWTN Cleric/Enchanter first...then have fun tanking/dpsing and add others when you can.

In fact...pro-tip one 110 cleric with max aa's...using xtended target and cwtn plugin can pwlvl 3 or 4 teams from 0-100 solo using out of group heals. This on its own is huge...because you can skip using mercs for stuff...and go with say 6 mages and ctwn out of group healing...or 6 sk's...sky's the limit. Set one to pull 5 to assist...done

pro-tip two, once you get the cleric plug-in find the "Scriber" Lua...and every 5 levels when you bot family gets a grouping of levels...set a campfire...drop a little plat on each char...throne of heroes /Lua run scriber...and stuff will pwlvl itself quickly...then campfire back to your cleric bot and continue powning shit
 
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I disagree with the cleric. While it is a great tool, the SK and Mag will be the best bang for your buck imo.. or SK and BST.. XGEN and RGMERC both have great out of the box cleric tools (even though cleric was my.. second one?).
 
I would go backwards compared to what the others said, and get the Cleric first. You can always play your SK if you feel confident and once you have the mob in camp, you can tab out to other toons to nuke, etc while the SK whacks away at mobs. If you leave the cleric's screen, you can die with a few bad rounds. Just my thoughts. If you do go that route, I would get cleric first, then SK, then others.
 
I would go backwards compared to what the others said, and get the Cleric first. You can always play your SK if you feel confident and once you have the mob in camp, you can tab out to other toons to nuke, etc while the SK whacks away at mobs. If you leave the cleric's screen, you can die with a few bad rounds. Just my thoughts. If you do go that route, I would get cleric first, then SK, then others.
I Agree.
If you know how to play your SK - then play your SK - agro etc wont be a problem.
Automate the healing first, then the dps, then your tank.

The only reason not to go down this path - is if you want to afk....but then you need to automate everything.

Healing - DPS - TANK
 
@Shadow and @Blas are right, do it for all since your whole crew is cwtn friendly. Looking back, I would have setup my crew with cwtn friendly toons from the start to avoid the KA modifications every few levels. It's worth every dollar!!!
 
Hi all,

CWTN plug-ins are the community consensus for the classes that are available. So my question is this: while you are piecing together your CWTN library, what would be the best complimentary plugin to use in a mixed plugin team? To put it simply, if you only had 1 or 2 CWTN plug-ins, would you use Kissassist or RGMercs for the remaining toons, or perhaps you would use both Kissassist and RGMercs depending upon the class?

I realize some folks will have strong opinions about Kissassist over RGMercs, or vice versa , but please let’s be constructive and civil with our discussion. I also realize some folks will say, just use CWTN for the whole team (excluding bard), but this discussion is intended for those that are not in a position, for whatever reason, to use 6 CWTN plug-ins.

Thanks for all the opinions.

Be well.
 
i merged to your original post as it is a continuation of the same conversation.

if you're looking for hands-off - go rgmercs

if you want light tweaking (or someone else's ini) - kissassist
if you want light tweaking (or someone else's ini) PLUS advanced features/functions - muleassist

there is also entropy and xgen as full automation suites

some folks definitely prefer keeping everyone using the same suite - which is fine as well.

there is also mq2boxr to try and normalize some commands across the mutliple suites
 
i merged to your original post as it is a continuation of the same conversation.

if you're looking for hands-off - go rgmercs

if you want light tweaking (or someone else's ini) - kissassist
if you want light tweaking (or someone else's ini) PLUS advanced features/functions - muleassist

there is also entropy and xgen as full automation suites
@Sic Sorry about posting it as a new topic. I am not familiar with muleassist. I will need to read about. I have been fooling around with RGMercs and like some of the features like single pull or continuous pull, the chase feature, and scribe, to name a few. Fine tuning sounds great as long as it is not overwhelming, but I need to dig deeper into the docs to see if there are single pull features.

Appreciate your suggestions.
 
@Sic Sorry about posting it as a new topic. I am not familiar with muleassist. I will need to read about. I have been fooling around with RGMercs and like some of the features like single pull or continuous pull, the chase feature, and scribe, to name a few. Fine tuning sounds great as long as it is not overwhelming, but I need to dig deeper into the docs to see if there are single pull features.

Appreciate your suggestions.
nah you're not in trouble or anything - just you already had people engaged in the convo with a broad difference of opinions and reasons and the convo would be a natural extension of it
 
Right now I think I need better cleric fine tuning. When running Mercs, my cleric likes to spam heals at the drop of a hat and in doing so wants to be an aggro magnet. He also seems to not want to cure poison or disease. @Sic i watched your CWTN cleric video and liked the idea of lowering the healsheals trigger so that at lower levels the cleric is not spamming like a mad man. On pulls with 1 or 2 adds, the cleric is nearly mana dumping every time.

Time to do some more research.

Be well.
 
One of the biggest advantages to boxing your own healer over using a merc is the AA's that reduce aggro so that aggro on pull is pretty much non-existent. While you can work towards AA's for the mercs that will give you advantages in that respect, you can also appropriately gear a real character, assign them AA's, position them how you want, adjust when they heal etc.

So while mercs isn't a no go option, it certainly lacks the luster of using a real character. You can get by early on in a characters life using a merc, but eventually you'd want to switch to a real toon as eventually you'll hit a brick wall using mercs where they just can't compete with a real character and the merc just won't be able to do what is needed to get you through things. Additionally, mercs are limited in where they can help you, such as they can't go in raid instances. Which, while not an immediate killer, there are instances where you'll want to kill trash in raid instances just for the augments. So the end result will be to make friends with a real healer, or make your own healer. Either way I'd say your end goal should be to get your own healer regardless which automation you use.
 
One of the biggest advantages to boxing your own healer over using a merc is the AA's that reduce aggro so that aggro on pull is pretty much non-existent. While you can work towards AA's for the mercs that will give you advantages in that respect, you can also appropriately gear a real character, assign them AA's, position them how you want, adjust when they heal etc.

So while mercs isn't a no go option, it certainly lacks the luster of using a real character. You can get by early on in a characters life using a merc, but eventually you'd want to switch to a real toon as eventually you'll hit a brick wall using mercs where they just can't compete with a real character and the merc just won't be able to do what is needed to get you through things. Additionally, mercs are limited in where they can help you, such as they can't go in raid instances. Which, while not an immediate killer, there are instances where you'll want to kill trash in raid instances just for the augments. So the end result will be to make friends with a real healer, or make your own healer. Either way I'd say your end goal should be to get your own healer regardless which automation you use.
Agree.

Simple is usually best: CWTN Cleric, CWTN Enchanter, + whatever CWTN dps flavor you like. I'd go Zerk or beast (because rogues can't be trusted...)
Then drive your tank puller or go KA for customization

tank GIF
EX: My Cat (Vah Shir) Tank Box pulling
 
Ahh that makes sense. I've not personally used RGMercs so I can't offer any input, but I would say if you're having issues with RGMercs you could always post about the issue and perhaps the developer would be willing to look into it, or provide information that would help you sort the issue out so that it stops happening.
 
Ahh that makes sense. I've not personally used RGMercs so I can't offer any input, but I would say if you're having issues with RGMercs you could always post about the issue and perhaps the developer would be willing to look into it, or provide information that would help you sort the issue out so that it stops happening.

@ChatWithThisName Great idea. I will ask over in the RGMerc thread to see if I did not see a setting to turn on Cures. If memory serves me, I thought I saw in the video that MQCleric automatically handles cures.

I think I am getting closer and closer to at least pulling the trigger on MQCleric. :)
 
For me KA is the obvious choice to use complementary. Mainly because Sic's Hotkey and movement guides include it for bards. So you basically move all toons with the same hotbuttons. And you can get config-ready ini's for KA. So unlike RGMerc or Muleassist, its not something new to learn, or maybe less.
 
For me KA is the obvious choice to use complementary. Mainly because Sic's Hotkey and movement guides include it for bards. So you basically move all toons with the same hotbuttons. And you can get config-ready ini's for KA. So unlike RGMerc or Muleassist, its not something new to learn, or maybe less.
Boxr really make that portion of it a bit easier, by allowing you to send a command to all toons using a variety of options a single command.

 
Quick update to my old thread.

I took Sic's advice and a couple of days ago went with MQEskay as my first CWTN investment. For me it is amazing. Here is a link to the comments I left in the MQEskay discussion thread.

Really liking this plugin. I especially like the concentric circles for the range of my pull spell in relation to the entire target of area of possible targets. To play it safe before I hit hit /shd mode 5, I have been setting /shd radius to an arbitrarily small number, typically the camp size until I can see what mobs fall into the kill zone. I found this especially useful in PoFire where there were red roamers to me. I just made sure the kill zone circle came no where close to the patrol path of the red mob.

Since my SK meds slower than my enchanter, mages, or cleric, when in mode 5, I have been tweaking the ManaMedEnd based upon the SK number because the pure casters are almost always back at 100%. In mode 7, I really like being able to right click on the map to target, get LoS, cast, and then hit my hotkey for GoToCamp. I have never enjoyed EQ this much in my life.

Again many thanks to both of you. Keep up the great work.

Be well. Happy gaming.

From my limited exposure thus far, my suggestion to anyone is drive the group with you tank and then use MQEskay, MQWar, or MQPally, not sure if there is an MQPally, to let the plugin do the heavy lifting. I watched Sic's MQWar video where he tagged a mob with his bow, ran back to camp, and then opened a cold brew while the mob died. I was like wow, I want to be like that. OK, so maybe he did not actually open a beer in the video but you get the point. :) As always, your mileage may vary but these are just some of my initial observations/impressions. Yes, I think I am becoming a CWTN Fanboy.

Trying to decide if I want MQEnchanter or MQCleric possibly next. My current cleric set-up seems to be handling the healing fine without drawing too much attention but I think I might be overdoing some things with the Enchanter. He seems to live around 85-100 on the hate meter.

Be well. Happy gaming.
 
Glad to hear you are enjoying Eskay. I use it as well for my SK.

For my redcents on your next one, I would go with Chanter. While I have never used MQCleric, I do have Chanter (and shm, mage) and I never have to think about my chanter unless I want to do something specific. She mezzes like a boss and does decent dps. Could not imagine not having this plugin for the group.
 
I think clr or enc are equally good. Figure out which one you spend more time babysitting and buy that one. You'll want both eventually anyway.
 
Glad to hear you are enjoying Eskay. I use it as well for my SK.

For my redcents on your next one, I would go with Chanter. While I have never used MQCleric, I do have Chanter (and shm, mage) and I never have to think about my chanter unless I want to do something specific. She mezzes like a boss and does decent dps. Could not imagine not having this plugin for the group.

Thanks @psymorph and @wakeup for the suggestions. I did go ahead and invest in MQEnchanter last night. I must have watched Sic’s video 3 or 4 times until I realized he was turning off the illusion portion of the level 103 spell. I guess I am still stuck, for now, with the illusion on the lower level spell. I am thinking to help speed up travel I can /enc pause on click off the scarecrow then rebuff once I am at my destination.

Be well. Happy gaming.
 
Thanks @psymorph and @wakeup for the suggestions. I did go ahead and invest in MQEnchanter last night. I must have watched Sic’s video 3 or 4 times until I realized he was turning off the illusion portion of the level 103 spell. I guess I am still stuck, for now, with the illusion on the lower level spell. I am thinking to help speed up travel I can /enc pause on click off the scarecrow then rebuff once I am at my destination.

Be well. Happy gaming.

I assume you are referring to Nights Endless Terror correct? Mine casts the 115 version "Nights Perpetual Terror" and I left it due to the proc "Nights Endless Darkness". But in case you did not see the FAQ for mq2enchanter (I imagine you did), you can block it with the info below.

Q. I don't want the plugin to cast xyz buff on a toon.
A. Any buff you don't want cast upon someone, you would just have that character add it to their blocked buffs.

EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)

/blockspell add me id
/blockspell add pet id
 
I assume you are referring to Nights Endless Terror correct? Mine casts the 115 version "Nights Perpetual Terror" and I left it due to the proc "Nights Endless Darkness". But in case you did not see the FAQ for mq2enchanter (I imagine you did), you can block it with the info below.

Q. I don't want the plugin to cast xyz buff on a toon.
A. Any buff you don't want cast upon someone, you would just have that character add it to their blocked buffs.

EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)

/blockspell add me id
/blockspell add pet id
Exactly what I meant. Night’s Dark Terror (lowest level) is not a two component spell, so yes I added block to 42988 but that won’t kick in until I have the level 103 upgrade.

Be well. Happy gaming.
 
Yes, some spells do not have a separate illusion component, but is instead bundled. I also have MQ2Enchanter, but I never leveled my enchanter up. I just ended up buying one, but have yet to use it as I am finishing my leveling path with toons first. As far as MQ2Cleric goes? AMAZEBALLS! Handles everything like a champ and really is set it and forget it. I have used every single one of the plugins except chanter...they are truly works of art.
 
Yes, some spells do not have a separate illusion component, but is instead bundled. I also have MQ2Enchanter, but I never leveled my enchanter up. I just ended up buying one, but have yet to use it as I am finishing my leveling path with toons first. As far as MQ2Cleric goes? AMAZEBALLS! Handles everything like a champ and really is set it and forget it. I have used every single one of the plugins except chanter...they are truly works of art.

OK. I think I am done investing for quite a while. Just picked up MQ2Cleric, so my core has been established. Namely, my SK, Enc, and Clr are now in the capable hands of Chats and Sic - no pressure there boys. :p

Be well. Happy gaming.
 
Question - Which plugin should i get first?

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