• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - whats up with the new "super stick"??

janktron

Member
Joined
Sep 25, 2015
RedCents
761¢
i definitely used to be able to look left and right on a character that was /stick to another. now i cant turn left/right at all unless I /stickoff. It also seems to be effecting melee as well. for example, when my tank is using KA before and I wanted to take him off a target I would have to /mqp and then clear target window and i could move my tank. Now after doing this, he is still stuck to the target he was engaged with and i have to actually /stickoff before i can move him again. Is there anyway to revert this back? maybe i reset some default options by accident or soemthing.
 
I am experiencing none of these issues with stick. Post up your moveutils ini.
 
I too have noticed some odd behavior from /stick the last day or two. Not consistent enough to annoy me yet, but seems to be slow to break on keyboard movement and change of target.
 
I am experiencing none of these issues with stick. Post up your moveutils ini.

Rich (BB code):
[Defaults]
AutoPause=on
BreakOnWarp=on
BreakDist=250.0
BreakOnGate=on
Verbosity=off
stuckDist=0.3
turnDirection=-10.0
stuckCheck=5
StuckLogic=on
LeashLength=100.0
CampRadius=25.0
MinDelay=3000
MaxDelay=8000
AllowMove=32.001
AutoPauseMsg=off
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=off
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
FullVerbosity=off
TotalSilence=on
VerbosityFlags=0
WinEQ=off

[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=400.00
DistFlex=2.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=on
UseWalk=off

[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

[MoveTo]
AlwaysUW=on
ArrivalDist=10.00
ArrivalDistX=3.00
ArrivalDistY=3.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=on
UseWalk=on

[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00

[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=on
TurnHalf=on

i've never even looked in this ini. seems there is a section for each individual toon which at first glance seems the same for all of the. here is a snippet from 1 toon
Rich (BB code):
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00

anything jumping out at you here as to why i can't look left or right on any toon that is /stick to another?
 
Question - whats up with the new "super stick"??

Users who are viewing this thread

Back
Top
Cart