Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
| Welcome To Shard's Landing, by vsab.
| Does the running around for Welcome To Shard's Landing so you don't need to.
| Requires MQ2Nav
| Assumes you are invis. Doesn't account for any see invis mobs though...
| Requires the following in your Mq2Nav.ini (naming of waypoints is important):-
| [shardslanding]
| Valley_of_the_Naeya=-1362.9829 -883.1930 3.0341
| Banescales_Den=-1224.74 911.271 0.0461899
| Village_of_Forsaken=-1842.88 445.454 0.00200049
| Greenscale_Nest=1114.79 611.178 0.00200049
| Pyrebeaks_Peak=527.239 -593.148 150.11
| Corruptions_End=657.926 -1180.13 2.83632
| Wormtooth_Run=-402.839 1891.48 9.55039
| Cragfeast_Rock=-1245.03 1927.9 42.8817
| Infested_Plain=1226.89 1847.65 -72.5276
| Stonecoat_Plateau=1071.79 1585.18 60.4675
| Underground_City=2096.67 439.369 -287.487
| Council_Chambers=2190.19 -644.056 -403.998
| Silent_Hall=669.784 -419.452 -748.998
Sub Main
/if (${Navigation} || ${Navigation.MeshLoaded}) {
/echo MUST have MQ2Nav loaded and a valid mesh! Aborting.
/return
}
|---------------------------
/echo Moving to Valley of the Naeya
/popup Moving to Valley of the Naeya
/nav wp Valley_of_the_Naeya
:Valley_of_the_Naeya
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Valley_of_the_Naeya
}
|--------------------------
/echo Moving to Banescales Den
/popup Moving to Banescales Den
/delay 2s
/nav wp Banescales_Den
:Banescales_Den
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Banescales_Den
}
|--------------------------
/echo Moving to Village of the Forsaken
/popup Moving to Village of the Forsaken
/delay 2s
/nav wp Village_of_Forsaken
:Village_of_Forsaken
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Village_of_Forsaken
}
|--------------------------
/echo Moving to Greenscale Nest
/popup Moving to Greenscale Nest
/delay 2s
/nav wp Greenscale_Nest
:Greenscale_Nest
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Greenscale_Nest
}
|--------------------------
/echo Moving to Pyrebeaks Peak
/popup Moving to Pyrebeaks Peak
/delay 2s
/nav wp Pyrebeaks_Peak
:Pyrebeaks_Peak
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Pyrebeaks_Peak
}
|--------------------------
/echo Moving to Corruptions End
/popup Moving to Corruptions End
/delay 2s
/nav wp Corruptions_End
:Corruptions_End
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Corruptions_End
}
|--------------------------
/echo Moving to Wormtooth Run
/popup Moving to Wormtooth Run
/delay 2s
/nav wp Wormtooth_Run
:Wormtooth_Run
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Wormtooth_Run
}
|--------------------------
/echo Moving to Cragfeast Rock
/popup Moving to Cragfeast Rock
/delay 2s
/nav wp Cragfeast_Rock
:Cragfeast_Rock
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Cragfeast_Rock
}
|--------------------------
/echo Moving to Infested Plain
/popup Moving to Infested Plain
/delay 2s
/nav wp Infested_Plain
:Infested_Plain
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Infested_Plain
}
|--------------------------
/echo Moving to Stonecoat Plateau
/popup Moving to Stonecoat Plateau
/delay 2s
/nav wp Stonecoat_Plateau
:Stonecoat_Plateau
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Stonecoat_Plateau
}
|--------------------------
/echo Moving to Underground City
/popup Moving to Underground City
/delay 2s
/nav wp Underground_City
:Underground_City
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Underground_City
}
|--------------------------
/echo Moving to Council Chambers
/popup Moving to Council Chambers
/delay 2s
/nav wp Council_Chambers
:Council_Chambers
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Council_Chambers
}
|--------------------------
/echo Moving to Silent Hall
/popup Moving to Silent Hall
/delay 2s
/nav wp Silent_Hall
:Silent_Hall
/if (${Navigation.Active}) {
/delay 60s !${Navigation.Active}
/goto :Silent_Hall
}
/popup Do the picking up yourself!
/echo Pick up the item then run back using easyfind! Exiting.
/return
@vsab make it a macro resource, so people can find and download it
| Welcome To Shard's Landing, by vsab.
| Does the running around for Welcome To Shard's Landing so you don't need to.
| Requires MQ2Nav
| Assumes you are invis. Doesn't account for any see invis mobs though...
| TODO: Infested_Plain doesn't trigger at the moment so need new spot
| TODO: Test Stonecoat onwards, as named killed me during testing!
| TODO: Convert to use /nav locxyz not waypoints.
| Requires the following in your Mq2Nav.ini (naming of waypoints is important):-
| [shardslanding]
| Valley_of_the_Naeya=-1362.9829 -883.1930 3.0341
| Banescales_Den=-1224.74 911.271 0.0461899
| Village_of_Forsaken=-1842.88 445.454 0.00200049
| Greenscale_Nest=1114.79 611.178 0.00200049
| Pyrebeaks_Peak=527.239 -593.148 150.11
| Corruptions_End=657.926 -1180.13 2.83632
| Wormtooth_Run=-402.839 1891.48 9.55039
| Cragfeast_Rock=-1245.03 1927.9 42.8817
| Infested_Plain=1226.89 1847.65 -72.5276
| Stonecoat_Plateau=1071.79 1585.18 60.4675
| Underground_City=2096.67 439.369 -287.487
| Council_Chambers=2190.19 -644.056 -403.998
| Silent_Hall=669.784 -419.452 -748.998
Sub Main
/if (!${Navigation} || !${Navigation.MeshLoaded}) {
/echo MUST have MQ2Nav loaded and a valid mesh! Aborting.
/return
}
|---------------------------
/echo Moving to Valley of the Naeya
/popup Moving to Valley of the Naeya
/nav wp Valley_of_the_Naeya
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Banescales Den
/popup Moving to Banescales Den
/delay 2s
/nav wp Banescales_Den
:Banescales_Den
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Village of the Forsaken
/popup Moving to Village of the Forsaken
/delay 2s
/nav wp Village_of_Forsaken
:Village_of_Forsaken
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Greenscale Nest
/popup Moving to Greenscale Nest
/delay 2s
/nav wp Greenscale_Nest
:Greenscale_Nest
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Pyrebeaks Peak
/popup Moving to Pyrebeaks Peak
/delay 2s
/nav wp Pyrebeaks_Peak
:Pyrebeaks_Peak
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Corruptions End
/popup Moving to Corruptions End
/delay 2s
/nav wp Corruptions_End
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Wormtooth Run
/popup Moving to Wormtooth Run
/delay 2s
/nav wp Wormtooth_Run
:Wormtooth_Run
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Cragfeast Rock
/popup Moving to Cragfeast Rock
/delay 2s
/nav wp Cragfeast_Rock
:Cragfeast_Rock
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Infested Plain
/popup Moving to Infested Plain
/delay 2s
/nav wp Infested_Plain
:Infested_Plain
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Stonecoat Plateau
/popup Moving to Stonecoat Plateau
/delay 2s
/nav wp Stonecoat_Plateau
:Stonecoat_Plateau
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Underground City
/popup Moving to Underground City
/delay 2s
/nav wp Underground_City
:Underground_City
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Council Chambers
/popup Moving to Council Chambers
/delay 2s
/nav loc 2190.19 -644.056 -403.998
:Council_Chambers
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
|--------------------------
/echo Moving to Silent Hall
/popup Moving to Silent Hall
/delay 2s
/nav wp Silent_Hall
:Silent_Hall
/while (${Navigation.Active} && ${Me.Moving}) {
/delay 10
}
/popup Do the picking up yourself!
/echo Pick up the item then run back using easyfind! Exiting.
/return