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Oct 27 2018 by eqmule
- Added ${EverQuest.HWND} returns the everquest window handle.
- Added /foreground command it puts eq in the foreground.
Usage: /bct <toon> //foreground
- Added a "Switch to..." menu item to the groupwindow rightclick menu, It will switch over to another group member easily.
This menu only exist if mq2targetinfo is loaded.
- Fixed a ${Merchant.SelectItem[=blah blah]} bug, it should work properly now.
18 Sep 2016 by eqmule
Sunday is funday... so here is some fluff:
- Added a "Boss Mode" hotkey, alt+~, (alt+tilde) if u click that all your eq windows will be instantly hidden. It's a toggle.
the hotkey can be changed in the [MacroQuest] section, the value is called BossMode=
setting BossMode=0 disables it.
- You can now "cycle" eq windows now with the '~' key.... (also known as tilde)
its not obvious but you CAN change it by editing the macroquest.ini
in the [MacroQuest] section add a CycleNextWindow=somekey
Example: (and this is what it defaults to when this entry does not exist)
CycleNextWindow=shift+`
u can do alt+ and ctrl+ as well but thats it.
you cannot combine alt+shift+, i didnt want to make this to complex.
you CAN however drop the prefixes altogether and just specify it as
CycleNextWindow=b
that would make the lettere "b" on your keyboard cycle the windows... (not recommended unless u plan on never using the letter b for any other reason...)
Setting CycleNextWindow=0 will disable it completely.
I use mq2eqwire and it will definitely not lag u in the back in fact, and this is a real fact, if anything it’s faster since it will do all processing but don’t have to do any drawing. You would have to set in game options to unlimited for back for that to work because eq limits frames by sleeping the actual game loop which isn’t what we want.
The so called built in FPS limiter is not implemented correctly in the client and neither is mq2fps. Mq2eqwire implants fps limiting correctly by stopping drawing.
I don’t know any scenario where limiting FPS using the in game option is desired since it slows down the whole game just not drawing.