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    Frostreaver

Problem - Warrior is not consistently attacking

Joined
Jul 21, 2015
RedCents
250¢
Version of KissAssist.mac?
12.002
When did your problem start?
Yesterday
Character Role?
  1. Tank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Often
Can you reproduce the issue?
Running KA in general consistently reproduces this issue.
Very frustrated as I feel like every time I get my group running well some random bullshit pops up even when I haven't changed an iota of the config file. Randomly last night my warrior stopped attacking mobs in camp on a very consistent basis. Almost 50% of mobs he will just ignore. Is this potentially related to any pullignore shenanigans?

INI:
[General]
KissAssistVer=12.002
Role=Tank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=100
MedCombat=0
LootOn=1
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Warrior|70|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
UseSpawnMaster=0
XTSlot=1
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Symbol of the Planemasters|dual|Pestilence Shock
Buffs2=Girdle of Living Thorns|dual|Spikecoat
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=70
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=0
PetTauntOverride=0
[AE]
AEOn=1
AESize=10
AERadius=50
AE1=Whirlwind Blade|4
AE2=Mighty Strike Discipline|4
AE3=Area Taunt|4
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=10
Aggro1=Taunt|99|<
Aggro2=Ancient: Chaos Cry|99|<<
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealInterval=0
AutoRezOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
RezMeLast=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Burn]
BurnAllNamed=0
UseTribute=0
BurnSize=15
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Throw Stone
PullMeleeStick=0
MaxRadius=500
MaxZRange=500
UseWayPointZ=0
PullWait=5
PullRadiusToUse=95
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|1
PullLevel=51|65
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
 
Very frustrated as I feel like every time I get my group running well some random bullshit pops up even when I haven't changed an iota of the config file. Randomly last night my warrior stopped attacking mobs in camp on a very consistent basis. Almost 50% of mobs he will just ignore. Is this potentially related to any pullignore shenanigans?
pull ignore should just be mobs you ignore while pulling.

please post your kiss ini inside code blocks so folks can help you

1751221351656.png
 
There wasn't really anything there I could put that would make a meaningful difference at 70 imo. Could slot Bazu Bellow there but endurance is sometimes a road block.

The program must have known I was coming to the forums and it was about to get BTA because now it's working flawlessly of course. lol
 
There wasn't really anything there I could put that would make a meaningful difference at 70 imo. Could slot Bazu Bellow there but endurance is sometimes a road block.

The program must have known I was coming to the forums and it was about to get BTA because now it's working flawlessly of course. lol
One thing I'll throw out there is I believe I've seen my tank get too far from camp, and if that happens while mobs are on the xtarlist, I don't believe it will engage the mobs. So you might try and make your CampRadius and MeleeDistance closer, if not the same, in value.
 
One thing I'll throw out there is I believe I've seen my tank get too far from camp, and if that happens while mobs are on the xtarlist, I don't believe it will engage the mobs. So you might try and make your CampRadius and MeleeDistance closer, if not the same, in value.
"campradius" here isn't like cwtn campradius, meleedistance is, however
 
should use another stickhow for a tank.

yes never make campradius larger, its not really a number you need to change from default, you should worry bout the meleedistance
 
If u want WAR attack swap
DPSOn=0 with DPSOn=1
in your INI and he start attacking....supossed LOL

[DPS]
DPSOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
D,,,,
Hope that solves your problem
 
MeleeDistance is the distance from the tank the Tank will engage, so don't make it smaller if you are wanting the tank to engage sooner. Also setting the CampRadius and MeleeDistance the same will stop the tank from moving to grab the mob when the mob comes into camp. I normally set CampRadius to 35 and MeleeDistance to 75
 
Problem - Warrior is not consistently attacking

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