Hey,
So my warrior is awful at dealing with adds. She's sort of ok if she pulls a bunch of mobs at once, but if something comes into camp while she's already fighting something, she usually just straight up ignores it while people die. Especially if her AE taunt is down. Is there a way to make it so she'll try to control aggro on all mobs in a radius? I'll post my ini, hopefully one of you can help a brother out.
Thanks!
So my warrior is awful at dealing with adds. She's sort of ok if she pulls a bunch of mobs at once, but if something comes into camp while she's already fighting something, she usually just straight up ignores it while people die. Especially if her AE taunt is down. Is there a way to make it so she'll try to control aggro on all mobs in a radius? I'll post my ini, hopefully one of you can help a brother out.
Thanks!
INI:
[General]
KissAssistVer=11.005
XTSlot=1
Role=tank
CampRadius=50
CampRadiusExceed=800
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=2|40
CastingInterruptOn=0
EQBCOn=1
IRCOn=0
CampfireOn=0
CharInfo=Warrior|110|GOLD
DPSMeter=0
ScatterOn=0
GroupWatchCheck=FALSE
DanNetOn=0
DanNetDelay=20
DefaultUI=TRUE
[Buffs]
BuffsOn=1
BuffsSize=13
Buffs1=Breather|End|24
Buffs2=Champion's Aura|Aura
Buffs3=Commanding Voice|Me
Buffs4=Field Champion|Me
Buffs5=Brace for Impact|Me
Buffs6=Secret Dawn Charm of Security|Dual|Geomantra XIX
Buffs7=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs8=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Metal Orb|1
Buffs9=Violet Conch of the Tempest|Dual|Spinecoat
Buffs10=command:/alt buy 5103|Cond19
Buffs11=Bloody Orc Signet
Buffs12=NULL
Buffs13=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[AE]
AEOn=1
AESize=8
AERadius=50
AE1=Wade Into Battle|3
AE2=Rage of the Forsaken|3
AE3=Area Taunt|3
AE4=Projection of Fury|1
AE5=Warlord's Tenacity|3
AE6=Warlord's Fury|3
AE7=Roar of Challenge|1
AE8=Concordant Expanse|3
[DPS]
DPSOn=2
DPSSize=42
DPSSkip=1
DPSInterval=1
DPS1=command:/stopdisc|100|Cond5
DPS2=Culminating Stand Discipline|100|Cond6
DPS3=command:/bandolier activate Shield|100|Cond21
DPS4=Resolute Defense|100|Cond7
DPS5=command:/alt activate 5103|100|Cond18
DPS6=Brace for Impact|100|Cond24
DPS7=Blood Drinker's Coating|100|Cond23
DPS8=Unyielding Attention|100|Cond23
DPS9=Warlord's Bravery|90|Cond25
DPS10=Warlord's Tenacity|90|Cond23
DPS11=Warlord's Fury|100|Cond23
DPS12=Resplendent Glory|100|Cond25
DPS13=Wars Sheol's Heroic Blade|100|Cond23
DPS14=Blade Guardian|100|Cond24
DPS15=Armor of Tenacious Runes|100|Cond7
DPS16=Dissident Shield|100|Cond13
DPS17=Pain Doesn't Hurt|100|Cond13
DPS18=Fundament: Third Spire of the Warlord|100|Cond13
; Breastplate Clicky
DPS19=${InvSlot[Chest].Item.Name}|100|Cond13
DPS20=Warrior's Bastion|100|Cond13
;Concordant Precisions - 108 - Single Target increased threat and increased healing received
DPS21=Concordant Precision|100|Cond1
DPS22=Phantom Aggressor|100
DPS23=Taunt|100|Mash|Cond11
DPS24=Slander|100
DPS25=Shield Sunder|100
DPS26=Tormenting Shout|100
DPS27=Flash of Anger|100|Cond20
DPS28=Battle Leap|99|Cond8
;Rage of Rallos Zek - 20m cooldown - 100% chance weapon procs for 12 seconds
DPS29=Rage of Rallos Zek|100|Cond23
DPS30=Throat Jab|100|Mash
;Projection of Fury - 5 min refresh - summons a lvl 100 Doppleganger to increase threat
DPS31=Projection of Fury|100
DPS32=Imperator's Charge|100
DPS33=Burning Shout|100|Mash
DPS34=Knuckle Break|100|Mash
DPS35=Blast of Anger|100
DPS36=Gut Punch|100|Mash
DPS37=Knee Strike|100|Mash
DPS38=Call of Challenge|100|Cond9
DPS39=Calculated Strike|100|Cond10
DPS40=Stormstrike Defense Discipline|100|Cond7
DPS41=Cunning Strike|20|Cond9
DPS42=Press the Attack|99
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=6
Aggro1=Blast of Anger|100|<
Aggro2=Kluzen's Roar|100|<
Aggro3=Grappling Strike|100|<
Aggro4=Rage of the Forsaken|100|<
Aggro5=Warlord's Grasp|100|<
Aggro6=Ageless Enmity|100|<
[Heals]
HealsOn=1
HealsSize=11
Heals1=Resolute Defense|100|Tap|Cond7
Heals2=Warlord's Resurgence|70|Tap
Heals3=Warlord's Bravery|50|Tap
Heals4=Mark of the Mage Hunter|50|Tap
Heals5=Fortitude Discipline|30|Tap|Cond7
Heals6=Warlord's Tenacity|70|Tap
Heals7=Resplendent Glory|80|Tap
Heals8=Brace for Impact|70|Tap
Heals9=Flash of Anger|70|Tap
Heals10=Furious Discipline|20|Tap|Cond14
Heals11=Dissident Shield|60|Tap
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealGroupPetsOn=0
XTarHeal=0
XTarHealList=NULL
[Burn]
BurnSize=1
BurnAllNamed=1
Burn1=Miniature Horn of Unity
BurnText=Autobots Transform
UseTribute=1
[KConditions]
ConOn=1
CondSize=26
Cond1=${Me.XTarget}==1
Cond2=${Me.XTarget}> 3
Cond3=${Me.XTarget}> 4
Cond4=${Me.XTarget}> 8
Cond5=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline]} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]} && ${Me.Endurance}>${Spell[Culminating Stand Discipline].EnduranceCost}
Cond6=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[${Spell[Culminating Stand Discipline].RankName}]}
Cond7=!${Me.ActiveDisc.ID}
Cond8=!${Me.Song[Battle Leap Warcry].ID} && !${Me.Song[Group Bestial Alignment].ID}
Cond9=${Target.PctHPs} < 21
Cond10=${Target.PctHPs} < 16
Cond11=${Target.Distance}<30 && ${Target.PctAggro}<=99 || ${Me.Buff[Biting Tongue Discipline].ID}
Cond12=${Target.Distance}<35 && !(${Me.Buff[Two-Handed Proficiency].ID})
Cond13=!${Me.Buff[Dissident Shielding].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Third Spire of the Warlord].ID} && !${Me.Buff[Roaring Shield].ID} && !${Me.Buff[Warrior's Bastion].ID}
Cond14=${Me.PctHPs}<20 && ${Me.CombatAbilityReady[Furious Discipline]}
Cond15=${Me.ActiveDisc.ID} && ${Me.ActiveDisc.Name.NotEqual[Furious Discipline]} && ${Me.CombatAbilityReady[Furious Discipline]}
Cond16=${Me.AAPoints}>218 && ${Me.AltAbilityReady[Glyph of Fireworks II]}
Cond17=!${Me.AltAbilityReady[Glyph of Fireworks II]} && ${AltAbility[Glyph of Fireworks II].CanTrain}
Cond18=${Target.Named} && ${Target.Level}> 110 && ${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]}
Cond19=!${Me.AltAbilityReady[Glyph of Dragon Scales (100+)]} && ${AltAbility[Glyph of Dragon Scales (100+)].CanTrain} && ${Me.AAPoints}>39
Cond20=(${Target.Named} && ${Target.Distance}< 35 && !${Me.Buff[Two-Handed Proficiency].ID}) || ${Me.XTarget}>4
Cond21=${Target.Named} && !${InvSlot[14].Item.Type.Equal[Shield]}
Cond22=${Me.XTarget}< 3 && !${Target.Named}
Cond23=${Target.Named}
Cond24=${Target.Named} || ${Me.XTarget}> 2
Cond25=${Target.Named} || ${Me.XTarget}> 5
Cond26=${Target.Named} || ${Me.PctHPs} < 60
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=100
StickHow=snaproll front moveback
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=0
[Cures]
CuresOn=1
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pull]
PullWith=Kluzen's Roar
PullMeleeStick=0
MaxRadius=295
MaxZRange=250
UseWayPointZ=0
PullWait=1
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=40|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=0
AFKPCRadius=0
CampOnDeath=0
ClickBacktoCamp=1
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/if (TRUE) /endmac
ErrorDateTime:=12/11/2019 07:09:14
ErrorMsg:=DoCommand - Couldn't parse '/target clear'
DataError:=NULL
SyntaxError:=NULL
RunningTime:=66739753
BuildDate:=20191121
CurrentUI:=default

