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    Frostreaver

Warp / casting

Joined
Jul 17, 2005
RedCents
21¢
I'm not sure if this has been posted or not, too lazy to search.

Alright when you start casting, the server takes down your loc at the moment you started casting, and when you finish your casting the server checks to see if you have moved from the exact loc taken.
this is how interuptions are determined.

A nice way to exploit this is with warp. for instance say you're a wizard and want to solo trakanon. set up two hotkeys, one to warp you to the loc in trak's room that you are going to nuke from, and one to warp you to a safe loc in the zone. warp down to him, start a nuke, warp to your safe loc. when the casting bar is almost done casting warp back to trak's room with the first key.

It may take a few tries to get the timing down, but when done right you will be able to nuke a mob and not be there to take damage, or at least minimize the damage taken while there to start or finish a cast.

If you aren't the type of MQer to wear a tin foil hat, constantly in fear of the unseen hand of a gm, then this is for you. I used it for months to waste trakanon, never had a problem once.
 
Knock back is used to help determine interrupts, so I guess too large of a loc change results in interrupt, but a small one doesn't. If you get knocked back from melee push you can still resume your casting. I haven't tried returning to my location to see if it affects it though.
 
heh seems to me would be even easy enough to setup a wizard trak kill macro. Only prob i would see though is some mobs now regen faster then the damage one person can put out. Like the OoW and GoD mobs. Of course only an idiot would do this for these seeing how easy it would be to get caught warp killing these types mobs since they are in high uber guild only areas.
 
Warp / casting

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