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Tip - War Games Anniversary Mission

whiteviper

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Jul 17, 2015
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I am rather new to the board so please forgive me if this is in the wrong spot.

The War Games Anniversary Mission is now open and it is a great way to get an easy ac aug and illusion that adds 154ac and stacks with everything i have checked far. Their are a few different augs that have various secondary stats and heroic stats but they all have 45ac and 250mp/hp/end.

The quest is very easy for tds group geared toons. The one mechanic you have to watch out for is the canon fire. To deal with this mechanic i spaced my caster toons out to max range and played my warrior. If the canon targeted one of my casters i just let them take the hit and then get healed up (about 90% in TDS t1 gear). If the canon targeted my tank or beast i would simply pull the mob back out of the ring and the beast would follow.

Make sure to add this to your to do list because it is only opened for a limited time.
 
What I did for this mission was set up some GINA triggers.

1. Set up a warning trigger that watches for "A catapult is about to fire in your direction!". This is the 10 second warning, and pops up on the toon it is targeting. Mine has a pop up text plus audio saying "Catapult blast in 9, 8, " You can easily set it up to announce the toon name if you want to move it by single toon if you wish.

2. Set up a timer. Using the same key phrase, set up a countdown timer of 50 seconds. There is a small amount of variance, but we are talking 2-3 seconds either way. This helps anticipate the next incoming catapult shift.

3. On my pulling/driving toon , I made a hotkey with the line "/bca //moveto loc ${Me.Y} ${Me.X}". I initially run this toon away from the group as the countdown timer runs out... so if he is targeted, I just run back. If it is someone else in the group, I hit the hotkey and the group runs to me (most times, sometimes the tank goes "hey! I'm fighting here" and sticks", if your puller/driving toon is not also the tank)

Doing this I rarely get someone hit.... especially if I poke the hotkey a few times (move it dammit!)

Just tossing out an alternative method. I usually drag friends toons along who can't survive even the 1 blast... gets real annoying rezzing someone every 50 seconds, heh
 
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I'm thinking about trying to use MQ2Events to announce in /group the specific toon that is targeted. I use class custom macros on 3 of my 5 toons, play one (the puller), and use a plugin to automate the cleric. Because of how intricate that bs is, I need one way to monitor the status of the AE, preferably on one screen.

My anticipated issues:
1. I've never used eqbc before, so I'm wondering if a hotkey directing the group to move to a location will work even if a macro isn't running.

2. If a macro IS running and I hit said hotkey on the puller, I'm expecting that the tank won't be exceptionally responsive. In other words, I'm guessing the macros will want to keep attacking the mob (I use melee dps), and the tank will keep tanking, but won't move far enough outside the range of the AE.

I tested my spell shielding last night on a plate toon that's half HoT-era raid geared and half more recent group stuff and it hit me for a little over 64k worth of damage (went from 100% to 17% instantly). So, I'm particularly interested in this NOT happening when I'm actually trying to kill shit. I don't care about the points or the title/achievement.. I just want to farm augs and the AC clicky.
 
I use a different plugin then events, but it should be easy enough to set up glancing at the wiki

[Wargames1]
trigger=#*#A catapult is about to fire in your direction!#*#
command=/group About to get hit! move ${Me.CleanName}

1. EQBC is the same as issueing the command through keyboard on that toon. If you can type it into the chat window and it does something, the toon will do it VIA EQBC, no macro involved. What you are typing gets parsed first how ever (unless you use the /noparse command) Meaning the "/bca //moveto loc ${Me.Y} ${Me.X}" I mentioned above being sent on the drive toon, is being received by the other toons as a command to "/moveto loc 345.75 456.78" or what ever the drive toon's current location is. This engages the plugin MQ2MoveUtil's moveto feature to move all receiving toons to that location.

2. Correct. Depending on the macro and what it is doing. My SK/Pal tend to keep on the mob, and I have to hit the hotkey I mentioned above a few time to get them to move. My warriors seem to have less issue, and run to the location before re-engaging. /boggle... probably due to the Pal/SK stopping movement to cast (thus, stopping the /moveto command) You have a few options to work around this issue... switching to that toon to pause it's macro to and moving it, tossing heals as the catapult is landing to offset not moving, using CoH, using some spell to punt the mob and thus the tank follows... conveniently out of the ring.
 
If you were to do this using KISS on all but your MT, could you do so using /chase?

I did it that way. Just ran outside the orange aoe indicator with mt every time it came up. Didn't use anything but chase on rest of group.
 
I use a different plugin then events, but it should be easy enough to set up glancing at the wiki

[Wargames1]
trigger=#*#A catapult is about to fire in your direction!#*#
command=/group About to get hit! move ${Me.CleanName}

1. EQBC is the same as issueing the command through keyboard on that toon. If you can type it into the chat window and it does something, the toon will do it VIA EQBC, no macro involved. What you are typing gets parsed first how ever (unless you use the /noparse command) Meaning the "/bca //moveto loc ${Me.Y} ${Me.X}" I mentioned above being sent on the drive toon, is being received by the other toons as a command to "/moveto loc 345.75 456.78" or what ever the drive toon's current location is. This engages the plugin MQ2MoveUtil's moveto feature to move all receiving toons to that location.

2. Correct. Depending on the macro and what it is doing. My SK/Pal tend to keep on the mob, and I have to hit the hotkey I mentioned above a few time to get them to move. My warriors seem to have less issue, and run to the location before re-engaging. /boggle... probably due to the Pal/SK stopping movement to cast (thus, stopping the /moveto command) You have a few options to work around this issue... switching to that toon to pause it's macro to and moving it, tossing heals as the catapult is landing to offset not moving, using CoH, using some spell to punt the mob and thus the tank follows... conveniently out of the ring.

What plugin do you use?
 
I did it that way. Just ran outside the orange aoe indicator with mt every time it came up. Didn't use anything but chase on rest of group.

Well I tried to do this last night and didn't have much success. Group being 96's, not sure that factors or not as I think the task scales to the group level. Will likely try again tonight.
 
Well I tried to do this last night and didn't have much success. Group being 96's, not sure that factors or not as I think the task scales to the group level. Will likely try again tonight.

Yes, mission scales to highest lvl group member.

The /chase option does work as long as your casters have a "break" in their casting cycle, if they cast too fast they won't be able to move enough between casts to get out of circle
I use /bcg //backoff to break them from combat when trying this.

NOTE: Mercs are UNAFFECTED by the catapult AE.......
 
Yes, mission scales to highest lvl group member.

The /chase option does work as long as your casters have a "break" in their casting cycle, if they cast too fast they won't be able to move enough between casts to get out of circle
I use /bcg //backoff to break them from combat when trying this.

NOTE: Mercs are UNAFFECTED by the catapult AE.......

Didn't check, but can you solo this mission with a merc? I really only wanted to do this mission for aug on tank. If it scales accordingly, that might be easier and safer to box. LOL
 
Didn't check, but can you solo this mission with a merc? I really only wanted to do this mission for aug on tank. If it scales accordingly, that might be easier and safer to box. LOL

I've seen people talk about moloing (soloing with a merc) this mission, but I imagine you'd have to be fairly beefy or be able to manage the summoning. I could see a necro, mage, or shaman being able to.... perhaps a monk/SK (it would be slow). I ran around in the mission for a while the other day with a merc out (on passive). One thing I want to try is to see if I could start a faction war inside the instance. I honestly have no idea if it was possible in the original PoWar, since that pre-dated my return to the game, but I know in other zones it very much was possible. They don't agro each other just from proximity, but perhaps (like PoTactics), the use of charm and /pet attacking the right things might spur one.

Anyone ever try that?
 
Didn't check, but can you solo this mission with a merc? I really only wanted to do this mission for aug on tank. If it scales accordingly, that might be easier and safer to box. LOL

Yes this can be "Moloed". Some classes are easier than others of course.
Known it done with merc tank as tank, and with merc clerics.....
 
I have not done this since the year it came out but I recall the mobs hitting pretty hard back then. I suppose since it is 2 yrs old now you could probably do it although it may take some time...
 
I was considering doing this with a BST with CLR merc. You think this would work?

Yes, can be easily done...Pet tank option very usefull (pets ARE affected buy catapults). Id recommend an Agro weapon and Armor kits....

....Bst tank as much as possible but can use pet option if needed, and it is VERY possible to single pull if you watch and select carefully (recommend staying away from Goblin Coercers ... they mez)
 
Well I tried to do this last night and didn't have much success. Group being 96's, not sure that factors or not as I think the task scales to the group level. Will likely try again tonight.

Well my group is all 105, max aa's in t3 TDS group gear for most part, war/clr/enc/mag/wiz/wiz. All I can say is it was pretty easy to have all on /chase to War. Just ran around with War, kill a few mobs, run out of aoe range with everyone, kill a few more mobs quickly, run out of aoe range again, rinse repeat. I didn't mind getting hit here and there with the aoe if I was still engaged with a mob though since it wasn't enough damage to kill anyone. If you're careful enough and kill mobs fast you won't ever get hit by it.
 
Well my group is all 105, max aa's in t3 TDS group gear for most part, war/clr/enc/mag/wiz/wiz. All I can say is it was pretty easy to have all on /chase to War. Just ran around with War, kill a few mobs, run out of aoe range with everyone, kill a few more mobs quickly, run out of aoe range again, rinse repeat. I didn't mind getting hit here and there with the aoe if I was still engaged with a mob though since it wasn't enough damage to kill anyone. If you're careful enough and kill mobs fast you won't ever get hit by it.


I have three characters I want to do this for the aug with, none are end level geared and catapult hits for instant death. Based on what I'm reading, thinking CLR merc but this may just be out of my ability to pull off unfortunately. :(

BST 96, although running over 5700AC which for a BST isn't too shabby.
WAR 92, running about 5700AC
WAR 90, running lower AC

If the even truly scales accordingly, the individual characters shouldn't have so much an issue I'm hoping but that above is what I'm up against.
 
If MOLO, you should pull mob, run around till you get targeted, move out of AE range and kill mob...(if dps low watch for next AE).
 
lol now I just have to figure out how to turn my spell effects back on (after having them off for the better part of a decade).
 
Bumping this because it's relevant again and a clicky/item that EVERYONE should have on all toons. It's too easy and too permanent to not have :)
 
Never answered you , sorry! heh

I use MQ2ChatEvents from the source boards.

It is a little more ... indepth. Sorta like GINA for MQ.

I didn't want to say "go use this plugin" though, and GINA is popular enough (and easy enough) that most folks can easily set it up.
 
Never answered you , sorry! heh

I use MQ2ChatEvents from the source boards.

It is a little more ... indepth. Sorta like GINA for MQ.

I didn't want to say "go use this plugin" though, and GINA is popular enough (and easy enough) that most folks can easily set it up.

I actually don't like GINA because I don't really like downloading a bunch of random executables if I can avoid it. I'd much rather use MQ2 plugins, if they were an option, so thanks for tying off the loose end from ... a year ago lol.
 
Tip - War Games Anniversary Mission

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